Topic: Out of Dice
Started by: demiurgeastaroth
Started on: 6/11/2005
Board: lumpley games
On 6/11/2005 at 9:55pm, demiurgeastaroth wrote:
Out of Dice
Here's a question. I use my last dice to Raise, and you use your last dice to See (successfully Blocking). Neither of us have dice left, so who wins?
I'm inclined to think that I win.
It's your turn to Raise, but you can't, so you have to Give.
Is this correct?
I imagine it's rare, but this situation came very close to occurring during Monday's session.
On 6/11/2005 at 10:02pm, Technocrat13 wrote:
RE: Out of Dice
That is correct. If it's your turn to put dice out, for any reason, and you can't, you've got to fold.
-Eric
On 6/11/2005 at 10:38pm, demiurgeastaroth wrote:
RE: Out of Dice
Thanks, that's what I thought.
There's now an actual play post over at:
http://www.indie-rpgs.com/viewtopic.php?t=15663
Forge Reference Links:
Topic 1566
On 6/12/2005 at 1:39pm, Wolfen wrote:
RE: Out of Dice
I don't remember reading this anywhere in the book, one way or the other. My GM says that if both people are out of dice, and the last raise has been seen, then the conflict ends unresolved. I believe he said he read this in the book.. Lx or Vincent, feel free to verify or decry.
On the one hand, it sorta makes sense; You only lose the conflict if you give or fail to see a raise, in most cases. If you cannot raise, and your opponent has dice left, then that muddies it slightly, but not much.
This damn near happened last night as well. It came down to calling on improvised objects (rather, possessions either previously mentioned or considered reasonable that weren't written on the character sheet) The conflict only really ended because we advised one of the participants that she was needing the improvised objects to play catch up, whereas her opponent was using them to maintain his lead.
On 6/14/2005 at 10:06pm, demiurgeastaroth wrote:
RE: Out of Dice
Is Lance right?
Can a conflict end unresolved like this?
All I can find in the rules is this:
Anyone who has too few dice to See when they have to— and can’t or won’t escalate— is out of the conflict. Whoever’s left at the end gets to decide the fate of what’s at stake. Everybody deals with their Fallout Dice, and then the conflict’s done!
It doesn't say anything aout being unable to Raise. To my mind, when it's your turn to Raise and you don't have any dice, this is the same as Giving.
This situation isn't theoretical anymore - it happened in my Monday's session, and I think the context supports my approach.
Several Dogs were in conflict with each other, and one used his last dice to See, and it was suddenly his turn and he couldn't Go. The conflict wasn't over, because there was at least one Dog left on each side. But since he couldn't Go, he had to Give.
Now, he could have escalated, but he chose not to - so it was definitely a Give.
This context suggests to me that a one-on-one conflict would work the same way. And when you reach the point you can't escalate any more and still have no dice left, you have to Give. Even if you used you last dice to successfully See.
Does this seem sound?
On 6/15/2005 at 12:27pm, Simon Kamber wrote:
RE: Out of Dice
Definitely does. Even more so because the alternative is unresolved conflicts, something I don't think can work. All it could possibly lead to is a follow-up with the same stakes.
On 6/15/2005 at 1:15pm, lumpley wrote:
RE: Out of Dice
If it's your turn to raise, and you can't or won't, you have to give. Even if everyone else is out of dice too!
-Vincent