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Topic: [DitV] GM Starting Conflicts
Started by: demiurgeastaroth
Started on: 6/12/2005
Board: lumpley games


On 6/12/2005 at 10:24pm, demiurgeastaroth wrote:
[DitV] GM Starting Conflicts

Is the following okay:
GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia."
PC: "Nope, I won't do that."
GM: "He's insistent - we have a conflict."
The stakes: if the GM character wins (and both are still alive!), the PC marries the NPCs.

I'm asking about a general thing - the above is just an example. Is it okay for the GM to initiate conflicts, the outcome of which might force players to take actions they don't want to do?

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On 6/13/2005 at 4:56am, Ul wrote:
RE: [DitV] GM Starting Conflicts

Yes, I think so.

It is no different from one of the players starting a conflict that will force one of the other players to do something the player doesn't agree with.

Of course it depends on the player to be able to play his character as the character would act, not now the player would want to act. Other wise it wont work out well.

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On 6/13/2005 at 9:16am, Simon Kamber wrote:
RE: [DitV] GM Starting Conflicts

I think there's a certain limit, which is hard to define really.

Also, I think that in general it's a good idea to let the players start the conflicts. The players (and Dogs) deciding whether to marry people is one of the most cool things in the game.

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On 6/13/2005 at 1:12pm, lumpley wrote:
RE: [DitV] GM Starting Conflicts

"What's at stake is: does she convince you to [whatever]" conflicts are fun. I fully endorse them.

-Vincent

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On 6/13/2005 at 1:18pm, demiurgeastaroth wrote:
RE: [DitV] GM Starting Conflicts

Thanks, Vincent. That's great :)

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