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Topic: Advice on demoing DitV for one player
Started by: Andrew Morris
Started on: 6/29/2005
Board: lumpley games


On 6/29/2005 at 8:15pm, Andrew Morris wrote:
Advice on demoing DitV for one player

Does anyone have advice and/or experience running Dogs in the Vineyard for only one player? It seems that the system would lose some of its luster without multiple players, but I'm really just guessing.

A friend is interested in some of the indie games, and DitV was one of the two games he mentioned wanting to try out. So, it would probably only be for a half hour to an hour, not a full session.

I'd like to know if there's something better than just running through a few conflicts to show how the mechanics work, because that's all I've got at the moment.

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On 6/29/2005 at 9:29pm, lumpley wrote:
RE: Advice on demoing DitV for one player

Jason M has experience: [DitV] One Dog in Fort Lemon

My advice is, start with character creation, and when his character's made, play a town! If you run out of time before the town's done, quit. It'll probably go just fine.

-Vincent

Forge Reference Links:
Topic 15215

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On 6/30/2005 at 5:49pm, Andrew Morris wrote:
RE: Advice on demoing DitV for one player

Fair enough. I thought the lack of other players and short timeframe might detract from it, but, as stated, I was just guessing.

Thanks for the link, it's useful information.

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On 7/1/2005 at 11:45am, jasonm wrote:
RE: Advice on demoing DitV for one player

In my case it was not a problem at all. I think the system really shines with 2 or 3 Dogs, but having no viable backup adds a certain frisson to decision-making. It really didn't make much difference mechanically.

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