The Forge Reference Project

 

Topic: Opposed Goals
Started by: demiurgeastaroth
Started on: 7/4/2005
Board: lumpley games


On 7/4/2005 at 4:54pm, demiurgeastaroth wrote:
Opposed Goals

Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party (bandits hired by an evil real estate developer, say) with a different goal ("Drive the Dogs Out of Town!") ?

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On 7/4/2005 at 5:00pm, TonyLB wrote:
RE: Opposed Goals

Sounds like a follow-up conflict, rolling fallout from the previous goal into the next.

That way you can reach the waterworks in time, but still be driven out of town, or fail to reach the waterworks but keep your place in the town, or any other combination.

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On 7/5/2005 at 1:27pm, Simon Kamber wrote:
RE: Opposed Goals

No, you can't have different goals in a conflict. A conflict can have only one set of stakes. As Tony said, though, leaving the other set of stakes for a followup conflict would work.

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On 7/5/2005 at 4:20pm, demiurgeastaroth wrote:
RE: Opposed Goals

Yes, I'm convinced by Tony's argument. I asked because it seemed to me that in this case, the stakes would amount to be the same thing, but Tony pointed out how that wasn't so.

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