Topic: Patch Rules and System Rewrites
Started by: Sean
Started on: 8/12/2005
Board: Site Discussion
On 8/12/2005 at 7:52pm, Sean wrote:
Patch Rules and System Rewrites
Hi,
I know that Indie Game Design is not an appropriate place for discussing tweaks and modifications to other people's systems.
Would discussions of these make for suitable RPG theory topics though? To say something like: here's this system, here are the rules in place for it, here's how I changed/homebrewed them, and why? Plus playtests of the patch rules maybe in Actual Play, if there are any?
On 8/12/2005 at 7:56pm, Mike Holmes wrote:
Re: Patch Rules and System Rewrites
Sounds right, Sean. Speculation of quality on the Theory forum, and discussion of actual effect in Actual Play.
Mike
On 8/13/2005 at 2:01pm, Ron Edwards wrote:
RE: Re: Patch Rules and System Rewrites
Hiya,
Actual Play. When someone comes up with rules-tweaks and doesn't play them, I call that boring-ass marginalia and don't think it rates a thread.
Best,
Ron
On 8/13/2005 at 2:22pm, Sean wrote:
RE: Re: Patch Rules and System Rewrites
Hi Ron -
I think in many cases your view is correct. However, two considerations:
- a lot of bad theory posts are 'boring-ass marginalia' anyway; surely if we count on posters to judge the quality of their other thoughts on RPG theory, we can count on them to judge the quality of their own rules innovations
- adding this kind of thread might lend some IMO much-welcome concreteness to our theory discussions ("what does this mechanic do here" as opposed to "what does this general type of mechanic do in some genereralized case," etc.)
But anyway now I'm turning this into a stupid meta-discussion. With regard to any contributions I might make of this kind, I'll try to apply the Jim Rome rule: have a take and don't suck.
S