Topic: Producer Scenes and Big Groups
Started by: demiurgeastaroth
Started on: 9/5/2005
Board: Dog Eared Designs
On 9/5/2005 at 9:46am, demiurgeastaroth wrote:
Producer Scenes and Big Groups
Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the players have had a scene, rather the usual full number?
Feel free to mock me, now.
On 9/5/2005 at 1:40pm, Matt Wilson wrote:
Re: Producer Scenes and Big Groups
Darren wrote:
Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the players have had a scene, rather the usual full number?
Feel free to mock me, now.
Darren:
Why would you want to give the producer more scene creation than the others?
On 9/5/2005 at 2:06pm, demiurgeastaroth wrote:
RE: Re: Producer Scenes and Big Groups
I was thinking about Fred Hicks and Rob Donoghoe's recent Actual Play thread, and how they mentioned that having equally distributed scene creation in a large group made it harder (for some groups) to set up a plot and follow it.
In a three player group, one third of all scenes are Producer scenes which are likely to be plot-focussed scenes; in a five-player group where the Producer gets two scenes, you'll also have 1/3rd of all scenes being Producer scenes.
I'm doing my Pilot episode tonight, and I won't be using this idea here. But I wondered if people with larger groups had a less-focussed, and less-satisfying, experience than smaller groups, and if so, this is one way to address that (assuming less-focussed is less good, of course).