The Forge Reference Project

 

Topic: [Donjon] Healing Magic
Started by: Eric Minton
Started on: 9/20/2005
Board: CRN Games


On 9/20/2005 at 7:14pm, Eric Minton wrote:
[Donjon] Healing Magic

How do you handle healing spells in Donjon?  It looks like you can keep casting healing spells between encounters until everyone is fully healed.  Moreover, the recommended method for resolving magical healing attempts (setting the difficulty equal to the damage suffered by the target) looks like it would lead to the counter-intuitive result of encouraging you to heal the least injured characters first.

What house rules for healing magic have people tried, and what were the results?

Message 16906#179485

Previous & subsequent topics...
...started by Eric Minton
...in which Eric Minton participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 9/20/2005




On 11/22/2005 at 8:56pm, 1of3 wrote:
Re: [Donjon] Healing Magic

When casting a healing spell, the mage gets additional dice equal to the remaining Flesh Wounds the target has. The casting roll is considered a Hard task. The Donjon level is the same, as it was, when the wounds were received.

Message 16906#187054

Previous & subsequent topics...
...started by 1of3
...in which 1of3 participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 11/22/2005