Topic: Using d6 for complications
Started by: Arturo G.
Started on: 10/5/2005
Board: Universalis
On 10/5/2005 at 2:38pm, Arturo G. wrote:
Using d6 for complications
At the end of the new chapter-1 draft it is said that there will be an appendix explaining how to use d6s instead of d10s for complications. I have not found any information about this on the Universalis website? Have I missed it?
Anyway, let me guess... Substitute d10s by the same number of d6s. Throw dice and discard even numbers; add up the odd numbers. This would keep the same mean of coins get by the winner. Am I correct?
Could be the change of granularity a problem (no 2,4s)?
I'm interested because it seems we are finally going to play tomorrow!! And we don't have so many d10s around.
Arturo
On 10/5/2005 at 3:13pm, Valamir wrote:
Re: Using d6 for complications
Yup, that's exactly right. There might be a granularity difference if you have conflicts with only 2-3 dice in a pool, but it won't cause any damage to the game and it isn't noticeable with larger pools.
You can find it on the site in the Addons section: here
Forge Reference Links:
On 10/5/2005 at 4:22pm, Arturo G. wrote:
RE: Re: Using d6 for complications
Uppss! I don't know how I managed to skip it when looking through the website.
Then, I will go for the d6s. It will be much more convenient for us.
Thanks a lot , Ralph!
On 10/6/2005 at 3:11am, hix wrote:
RE: Re: Using d6 for complications
I use the d6 variant all the time now.
Ralph, Mike: have you given much thought to making that the standard option for the game? I'd suspect it'd make it easier to pick up and play for non-gamers. Most people have d6s lying around - d10s are way tricker (unless you want to get into playing cards or pages of a book).
On 10/6/2005 at 4:08pm, Victor Gijsbers wrote:
RE: Re: Using d6 for complications
There is an additional subtle detail: on an Edge die, 2, 4, and 6 should generate 6, 8 and 10 coins respectively. (Otherwise, you'll lose the nifty little thing whereby losing players will often get more coins than winning players when Edge dice come into play.)
On 10/7/2005 at 1:12am, Valamir wrote:
RE: Re: Using d6 for complications
Quite true.
However, I'm eliminating that detail from the revised rules completely because its just far too fiddly to mess with and I forget it entirely myself most of the time. If the game designer can't remember his own rule...it probably wasn't a good one. I think its a prime example of me trying to be too clever by half.
Of course if you enjoy that feature, it makes a great Gimmick.
On 10/7/2005 at 11:42am, Victor Gijsbers wrote:
RE: Re: Using d6 for complications
Ralph, if that's the case, then I definitely agree with hix: just make d6s the standard die. I can't see a reason to prefer d10s over d6s anymore, and most people (roleplayers and non-roleplayers alike) have more d6s than d10s.