Topic: Not Raising, Not Dropping Out
Started by: Vaxalon
Started on: 10/11/2005
Board: lumpley games
On 10/11/2005 at 11:08am, Vaxalon wrote:
Not Raising, Not Dropping Out
1. Under no circumstances can you pass when it's your turn to raise. You can raise or you can give. Also, you can't ever join or rejoin a conflict already underway.
In the game we played in IRC last night, this situation came up. Brother Enoch is taking the role of an older, more experienced Dog who's travelling with two brand-new Dogs.
In a "just talking" conflict from last night, he took small raises and forced the other dogs to see, rather than the townsfolk who were being interrogated. They were able to "turn the blow" of course, and their dice weren't actually drained by his tactic.
On 10/11/2005 at 1:09pm, lumpley wrote:
Re: Not Raising, Not Dropping Out
Just a housekeeping note: I split this out of this thread from back in May. Letting sleeping dogs lie, as it were. Carry on!
-Vincent
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