Topic: Charts & Charts
Started by: Dav
Started on: 3/28/2002
Board: Actual Play
On 3/28/2002 at 8:33am, Dav wrote:
Charts & Charts
We played a brief (oh so brief) round of C&C tonight before another onset of Violence Future. Let me just say that the game went as well as I expected it might.
Ron had a Thief with a 3 Dexterity, which made things amusing, and both characters had a gigantic suckiness for Hit Points and such.
In all, figure the most inept bunch of losers trooping down a dungeon.
They were eaten in short order.
However.
As noted during play, C&C is very much a game that can be played alone... no GM required. When this was brought up in play, I mentioned the following, which is now the official tagline of C&C:
"RPG's have a tendency to turn a perfectly good masterbatory experience into a circle jerk... and C&C bears this out."
Dav
On 4/1/2002 at 7:31pm, Ron Edwards wrote:
RE: Charts & Charts
Hey,
As one of the victims, I figured I should contribute.
Charts & Charts was a very odd experience. It was kind of ... well, as if the more asshole-ish and arbitrary the events of play became, the more fun in a kind of retro or self-referential way the experience became. The whole thing was a fine poke in the eye at the ideal of "complete rules."
Don't think that this game is like a "choose your own adventure" book. It's not. The whole point is that your choices don't matter at all - you get to pick whether you go left or right, fight or run, or whatever, and it makes not the slightest difference ... just like those 1978 D&D games composed of geeky junior high kids and slightly-unsavory Army guys.
I did like a lot of the ease and "there's a chart for this" elements of play.
One necessary tweak: you should roll for Character Class based on your highest attribute rather than independently of attributes. Having a thief with DX 03 was momentarily funny, but it veered away from the game's primary satirical target.
Best,
Ron