Topic: Dogs' Sales to Date
Started by: lumpley
Started on: 11/1/2005
Board: lumpley games
On 11/1/2005 at 4:52pm, lumpley wrote:
Dogs' Sales to Date
On my blog, I've just posted a chart showing the last 15 months' Dogs sales: here.
I welcome any discussion or questions, here or there.
-Vincent
On 11/1/2005 at 4:55pm, Technocrat13 wrote:
Re: Dogs' Sales to Date
Congrats on the excellent sales Vincent!
-Eric
On 11/1/2005 at 5:01pm, Brian Newman wrote:
RE: Re: Dogs' Sales to Date
I really don't know much about self-published small-press works. Is this good?
On 11/1/2005 at 5:35pm, lumpley wrote:
RE: Re: Dogs' Sales to Date
Brian wrote:
I really don't know much about self-published small-press works. Is this good?
I have no idea!
I'm busy and happy anyway, and it's a steady inflow of cash, so it seems good to me.
I like that my sales are growing overall, not declining.
-Vincent
On 11/1/2005 at 5:52pm, Brand_Robins wrote:
RE: Re: Dogs' Sales to Date
It looks good to me.
Its especially good that sales are growing over time. As Vincent releases more games (I WANT DRAGON KILLER!) this will probably see a mild increase, as the cumlative quality combines with a spread in interest focus (more settings and such to bring in folks with different tastes) to create a solid base to sell too.
On 11/1/2005 at 5:53pm, Brand_Robins wrote:
RE: Re: Dogs' Sales to Date
Um, or due to crosspost... What Vincent said.
On 11/1/2005 at 6:20pm, lumpley wrote:
RE: Re: Dogs' Sales to Date
Also, if we're comparing my game to a game in distribution, it means a lot to me that every single one of my sales is a game in a roleplayer's hands, not a game sitting on a game store shelf.
-Vincent
On 11/1/2005 at 6:34pm, Neal wrote:
RE: Re: Dogs' Sales to Date
I'm wondering what's so special about September/October. Those are your big sales months; any idea why? I'm also wondering why the falloff going into Christmas and Summer, a downturn that would have scared the living hell out of me while I was a retail manager. Is this something endemic to small press, is it a direct-sales thing, or is it just a quirk of DitV?
Anyway, congrats on the staying power and the sales.
On 11/1/2005 at 7:37pm, Blankshield wrote:
RE: Re: Dogs' Sales to Date
Conventions drive game sales. September/October is the high water mark after GenCon. People don't (typically) give RPG's as Christmas presents; game sales don't follow the typical retail pattern. The slow summer I expect is due to no major convention early in the year.
James
On 11/1/2005 at 8:51pm, Brian Newman wrote:
RE: Re: Dogs' Sales to Date
Also, Dogs got noticed big-time on RPG.net after GenCon.
On 11/1/2005 at 10:07pm, Brand_Robins wrote:
RE: Re: Dogs' Sales to Date
Brian wrote:
Also, Dogs got noticed big-time on RPG.net after GenCon.
With a big props to Paka for that. And to Ken Hite, who Out of the Boxed it. But mostly to Paka. Without Paka I may never have heard about DitV.
On 11/1/2005 at 11:12pm, Paka wrote:
RE: Re: Dogs' Sales to Date
Brand_Robins wrote: With a big props to Paka for that. And to Ken Hite, who Out of the Boxed it. But mostly to Paka. Without Paka I may never have heard about DitV.
My pleasure.
At the 2004 Gen Con, Dogs was the first game I demoed and I walked around the con for the rest of the weekend in a daze, telling my buddies, "If this session we signed up for get's cancelled, I'll run Dogs." The demo is that good.
"But Judd, you haven't read it yet."
"We'll read as we play. I demoed it. I think I've got it more or less." I'm glad I didn't have a chance as I would have butchered it.
It wasn't until a few weeks after getting home that I got to take it to the table and it rocked.
And I love sharing the joy.
On 11/3/2005 at 2:53am, IMAGinES wrote:
RE: Re: Dogs' Sales to Date
lumpley wrote:
Also, if we're comparing my game to a game in distribution, it means a lot to me that every single one of my sales is a game in a roleplayer's hands, not a game sitting on a game store shelf.
Thus generating more sales though word of mouth and / or experience of actual play, rather than looking pretty and gathering dust.