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Topic: [In a Land Called] Personalities, Skill sets, & Tragedies
Started by: timfire
Started on: 11/3/2005
Board: Indie Game Design


On 11/3/2005 at 5:57pm, timfire wrote:
[In a Land Called] Personalities, Skill sets, & Tragedies

Past threads:
[In a Land Called] Console RPGs done timfire's way
[In a Land Called] Now with Flow Chart!

My new game is inspired by console-style CRPGs, in particular the Final Fantasy series (read the past threads for more info).

I would like some suggestions for Chargen. My idea is that the player will choice three Character... err, Aspects (a personality archetype, a skill set, & a personal tragedy) a from a set of lists I will provide in the book. (Basically, pick one from column A, one from column B, and one from column C.) These lists will be based on stereo-types from these CRPGs. I would like suggestions for these lists. Here's what I got right now:

Personality Archetypes

Grumpy Old Man/Woman
Loner
Tough Guy/Gal
Cute Youngster
Playboy/girl
Happy-Go-Lucky
The "Other"
The Joker
Nobleman/Woman

Skill Sets

Brawler
Soldier
Weapon Expert
Martial Artist
Healer
Wizard
Scholar
Inventor
Thief

Tragedies

Lost (dead) Loved One
Sick Loved One
Amnesia
Don't know their past ("where they come from"/parents/etc)

That's 9 Personalities, 9 Skill sets, and 4 Tragedies... obviously I'm hurting on the Tradegy front. The number of Personalities & Skill sets isn't bad, but it might be nice to have a couple more. I also want to make sure I have all the stereotypes covered.

Thanks!

Forge Reference Links:
Topic 16556
Topic 16818

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On 11/3/2005 at 6:10pm, Eero Tuovinen wrote:
Re: [In a Land Called] Personalities, Skill sets, & Tragedies

monster renegade (both a personality and tragedy?)
sworn crusader
artist/other (cook, mathematician, dancer, sports player, gambling, other weird-ass combat style)
summoner
priestess
scorned by his people (political reasons or something)
incurable wanderlust
chosen/cursed by whatever
frustrated vision (spent 20 years building that spaceship that won't fly, or something)

for starters...

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On 11/5/2005 at 4:05pm, timfire wrote:
RE: Re: [In a Land Called] Personalities, Skill sets, & Tragedies

Thanks Eero!

There all pretty good. I'll try them out/keep them in mind. I'm trying to keep the "aspects" somwhat generic, so that each group may tweak them for their individual setting, but I'll can probably use the basic ideas. Two quick comments:

Monster renegade: A monster would be "the other" (a creature/nationality/culture "other" than the rest of the party), but renegade is pretty good.
Priestess: I would consider that the "healer" (maybe I need a better name).

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On 11/6/2005 at 12:25pm, Arturo G. wrote:
RE: Re: [In a Land Called] Personalities, Skill sets, & Tragedies


What about:

Tragedies:
Plagued by visions (infernal, violence, unreal, whatever...)
Uncontrolable magic gift (once fired it cannot be stopped or controlled, and in stress situations it may become automatically fired). e.g. levitation or telekinetic power.
Last member of a community (race, culture, nation). Many cultural interests, abilities and procedures imposible to be understood or be valued by others.

Skill sets:
Ranger? The typical outdoors abilities set.
Marine/Pirate?

Cheers,
Arturo

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On 11/7/2005 at 3:41am, Mike Sugarbaker wrote:
RE: Re: [In a Land Called] Personalities, Skill sets, & Tragedies

"Lost faith" is what popped into my head. "Renegade," "frustrated" and "scorned by his tribe" kind of fall under this rubric.

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On 11/7/2005 at 2:38pm, Justin A Hamilton wrote:
RE: Re: [In a Land Called] Personalities, Skill sets, & Tragedies

A lot of these are based from the Grandia series, and various Atlus SRPGs.

Personallity Archetype
Aspiring idol/performer.
Logic-worshipping android/robot/construct
Angsty-go-lucky
Technology-hating Naturalist
Technology-apologizing Naturalist
The good-intentioned will-probably-become villian ("these forbidden arts WILL save the land")
Shy-to-a-fault/Professional Apologist
Constantly argumentative companion
Elder retiree (who comes back for one more adventure)
Raised by wolves
Religious zealot

Skill Sets
Shaman/Druid
Alchemist
Bizarre hobbiest (Relm, Calculators, etc)
Lancer/Wind-rider (if you want to get that close to the source material)

Tragedies
Actually a terrible reality-destroying monster
Possessed
Practicioner of objectively evil arts (no matter how well-intending the user is)
Really a robot/clone/etc
Possessor of a highly-hunted artifact/magic/etc.

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