Topic: Small Cons, Small Press
Started by: abzu
Started on: 12/5/2005
Board: Conventions
On 12/5/2005 at 10:52pm, abzu wrote:
Small Cons, Small Press
I like small cons. In fact, I decided that for this con season, I was going to focus on hitting up a lot of small cons for the Saturday slot in an effort to till new ground.
So far, since GenCon, I've been to Southern Exposure in NJ, MACE in NC and Anonycon in Connecticut.
I signed up to run my standard 14-hour slot of games for Southern Exposure. 10 am to Midnight. Demos in the morning, full games in the afternoon and evening. I've run slots like this at most local area cons for the past few years. In order to get to SE, I had to travel about 90 miles. They unkindly moved the schedule up at the last minute, so I had to be there at 9 am instead of 10. Lovely.
I had one player for my morning slot. 8 players for my afternoon slot and zero for my evening slot. I called it a day and went home early.
I was treated like a regular GM there. Though the organizers did refund my friend/ride/assistant his admission after I pressured them.
The attendace for SE looked thin. The con was spread out across a ridiculously broad hotel -- you had to either cross a courtyard or go around the looong way to get from the dealer's room to the rpg room.
At MACE, I ran a similar suite of games -- demos early in the day, an afternoon game and an evening game. I had about sixteen players across three games. One demo slot was a bust with no players.
I flew 600 miles to get to MACE. My family lives in the area, so it's no big deal. But still, I traveled far to get there. The general con staff was, as is typical, pretty clueless. The organizer for MACE, Ron McClung, is excellent. He treated me like a guest -- like he was glad to see me. Even better, the organization at MACE is the best I've seen for small cons. Badges are laminated with your schedule printed right on the back!
The geography of MACE is also excellent. It takes place crammed together, in one wing of the hotel. All the event rooms are off of the same central hallway. It feels busy and alive as the various stripes of gamers amble from game to game.
The unfortunately named Anonycon was this past weekend. I was invited -- no, pestered -- to be a "Guest." Capital-G guests run panels. I like running panels. I agreed on the condition that the con organizer promote the events. He told me that they only had about 200 people in attendance. No problem, I said. Hell, I'll even see if Jared can come.
When Jared (Thor and Dro) and I arrived, the organizers for Anonycon were attentive and, much to my suprise, apparently apologetic. I learned that no promotion had been done. No one attended our events -- two panels in the morning and early afternoon. Even better, our panels had been scheduled against another gaming panel run by a comic artist. Admittedly, I asked not to be on the panel with the comic artist. Perhaps that was the mistake. But it seemed more likely that scheduling us against another panel and not doing any promotion was a bigger mistake.
The organization of Anonycon seemed pretty low. Staff members whom I asked for information didn't even know what slot we were in according to the con schedule.
The geography was also bizarre. Nominally, it all took place on one level, but it was in a wide open atrium, with rooms and tables strewn about -- and a pool to one side.
MACE was a decent con -- more fun because I had lots of friends there. Anonycon and Southern Exposure were embarrassing. Not for me, for them.
Why do I lay it out like that? Because I go to a lot of cons and I grow weary of the bullshit.
My point to small con organizers who come round here hunting for designers to run games at their cons: Support us. We are a feature, not a bug. Small press game designers can bring a lot of love and fun to your events, but we need support to do so effectively.
My bullet points for small cons supporting small press:
• Assign us a handler and give us clear instructions. Imagine, if you will, that we do a lot of cons. They all start to blur together. Once we are at the con, tell us where, when and what we need to do. The handler doesn't need to sit with us for every minute. They are free to check in with us during our slot changes or whatever. Best case scenario is to assign a handler who wants to learn about the games and who's job it is to make sure that we are happy.
• No bullshit about filling out game sheets, turning in tickets or other crap that regular GMs do. I NEVER do this stuff. I put the tickets in my pockets and then forget about them and throw them away when I get home. You know why, because I'm too busy running games. If this is important to you, have the handler do it. I'm not doing it any more. I'm literally going to take any sheets or tickets and throw them away in front of you.
• Bring us water or gatorade. One thing that Vinney and the Dexcon crew do really well is accomodate the GMs and Designers with commestibles. If you see us working hard for you, help us out with some water or whatever. Again, handlers are great for this type of thing.
• Free badges: No questions asked. That includes badges for my crew. (Crew being volunteers who voluntarily volunteer their free time to come and make your con for which you are charging fees a more fun experience.) When I arrive at registration, I will say my name, and the names of my compatriots and we will be handed badges. We will not fill out forms with our names and addresses or anything else.
• Promotions: add our strengths to your con promotions. If you don't know how to promote a certain designer, you probably shouldn't be inviting him/her to your con. But in the event you need help with promotions materials, buzz words or bios, I'm sure any small press game designer would be happy to help. Put us -- and what we do -- in the program, website and printed matter. Right up front. Make sure there are players/participants for our events. Do not invite us and then leave us in the cold. We won't come back.
• Location, location, location. Ask us what we need in regard to table space and location. Some games run better in a regular gaming room, some games run better in the hallway, roping in passerby. We don't know the layout of your hotel, but we know what we need. Help us maximize our exposure.
• Travel, Meals and Accomodations. This one is optional, but if you can assist with travel (a ride from the airport, reimbursement for taxis or gas), meals (be sure to ask what we eat!) or accomodations (a half a bed to sleep in per person in our crew), you will keep us coming back again and again. Like feeding a hungry dog!
Small con organizers, what will you get from us?
The great thing about the latest crop of small press game designers, is they love what they do and want to be involved with showing off their game. (Jared, shut up.)
A small press game designer will enthusiastically run game after game for your attendees. He will show them a fun time, because he cares about what he is doing.
I challenge my fellow small press game designers to tattoo this on their tongues:
• We are responsible and organized: we when say we will be there, we are there with all the materials needed to play the game.
• We are on time. Our games begin and end on your schedule. You tell us when, we show you how.
• We are fun as shit. Our games pack in more fun, because we care
• We give good panel. We are always happy to share our knowledge with other budding small press game designers -- thereby sowing the seeds for more dedication and more fun born right there at your local con!
I promise you, if you don't care that we're there, we won't care to come. But if you support us, you enrich your con for years to come.
If you are a small press game designer and would like to add to these lists or share experiences, please do.
If you are a volunteer (as described above) and would like to share war stories about why what I said should be the fucking law, please do.
If you are a con organizer and would like to respond, please do.
Everyone else, please refrain from commenting.
-Luke
On 12/5/2005 at 11:13pm, drozdal wrote:
Re: Small Cons, Small Press
One thing that I think should be added:
- if You're Con organizer and for whatever reason you have to have it at the hotel, PLEASE make sure there isn't any wedding scheduled during your con. I had more than enough war stories from hotels filled with wedding guests.
On 12/5/2005 at 11:42pm, TonyLB wrote:
RE: Re: Small Cons, Small Press
I recommend to small con organizers (in addition to Luke's points):
- Tell us honestly what you want, and expect us to take it into consideration, but not to take it as an ultimatum. Neither say "You must do X, or you are no part of this convention," nor say "What we want? Oh, we don't want anything! We're very reasonable. Whatever you want to do, y'know, that's fine with us." Both of those are useless (or worse) to me. Saying "I'd like to see some of X. How are you with X?" is really helpful. Most of the time I'll say "I'll give you a little X, sure, though I'm mostly here to do Y" and we'll all be happy.
On 12/6/2005 at 3:27pm, Michael S. Miller wrote:
RE: Re: Small Cons, Small Press
Hi, Luke.
You know that I take a different perspective on this whole issue. I focus on making myself into a better guest, as opposed to trying make convention organizers into better hosts. Part of that, no doubt, comes from the many years I've put in as an independent GM at these types of cons. I've done the paperwork and been my own handler for so long, it's second nature.
I agree completely that it's beneficial for there to be an intermediary between the GMs and the con administration: a handler, as you say. That's precisely what I'm trying to do with organizing the Indie RPG Explosions at Double Exposure events and at GenCon. (mayber Origins, this year, too?) It takes a lot of work, but it's worth it.
I also agree that many small cons are very poorly organized in general. I don't see how demanding a handler from an already-understaffed convention staff is going to improve the situation. Sure, it would be nice, but I don't think it's realistic.
On another note, what do you see as the future of this document? Right now, it looks like it's just a few steps beyond the griping stage. Posting it here is bound to have little effect on small con organizers. If this is going to become something intended to change the way small con organizers think about their events and about us, a great deal needs to change, especially the adversarial tone. However, If we're going to be teaching small con organizers how to do their job better, that's a huge commitment of time and energy.
Also keep in mind that our "competition" for the attention and understanding of con organizers are folks like the RPGA, who run a very tight ship as I understand it, and assorted independent GMs who run more popular games with fewer demands.
On 12/6/2005 at 5:14pm, abzu wrote:
RE: Re: Small Cons, Small Press
Hi Michael,
I can see you cringing at my wild assertions from here. But I disagree that a small con can't meet us halfway on this stuff. Next time I'm invited to a small con, I plan on handing over my requests. And next time a con organizer comes poking around here, I'm going to link them to this thread.
In your case, I think you do too much. I think you need more support from the con organizers so you can better focus on running your games. You're volunteering for the con in at least two aspects -- you run games like a madman -- and you're pulling their weight organizing the events. Con organizers need to recognize how much value we add to the cons (I'm not saying we're better than RPGA, but we do have a crowd that we attract).
The OP doesn't say "worship at my feet and give me lots of money." It says "we do a lot of work for you (and a lot of other small cons), help us and meet us half way."
-Luke
On 12/6/2005 at 5:24pm, TonyLB wrote:
RE: Re: Small Cons, Small Press
I think some of how this gets interpreted is (as I said about con-organizers, coming from the other side of the equation) whether these are requests to communicate what you want, or ultimata.
"It would really help to have a handler, for the following reasons" ... that's good information for a con organizer to get from a designer. They can say "Okay, this is something that would help them. I get that. Valuable thing if we can do it. Have we got anyone we can spare who's interested? No? Okay then, they'll just have to do without." You can ask for almost anything if your tone of voice makes it clear that "No" is just as acceptable an answer as "Yes."
"We demand a handler, and here are our justifications!" is not so helpful. It gets people riled up, even if they were already planning to give you what you just asked for. It makes them start wondering "If I give him an inch, is he going to turn around and demand a mile?"
For what it's worth, when I deal with conventions I try for the middle road between "Oh, we don't need anything," and "Give! Now!" I generally say things like "You know, I'd love to get a quarter page in the program. We could do X, Y and Z with that. It'd be cool," and then work hard to be gracious if they tell me (for instance) that the program's already gone to the printers, but maybe next year.
On 12/6/2005 at 5:46pm, Gregor Hutton wrote:
RE: Re: Small Cons, Small Press
Just to chime in here. I think some con organizers -- high on their own ego trip -- could read this as some sort of bizzaro rider, like the strange requests of a pop star.
This couldn't be further from the truth.
The local con here in Edinburgh (Conpulsion) does ALL of these things and has for years. Conpulsion is not a big con in the grand scheme of things (compared to say a GenCon, etc.), but it does OK moneywise. What it's all about is _class_, and how your convention wants to be seen. Conpulsion acts with class, and it gets treated like that in return. It's great to guests and attendees and people want to come back. It has a great vibe. That's where it makes itself financially stable, not penny pinching and treating guests like crap.
The costs to the con for all of this stuff are _negligible_ and the benefits are _huge_. Every GM gets refreshments (coke, water, Irn Bru, whatever) and a snack (chocolate bar, etc.) at Conpulsion when they are running their games. It's a no-brainer. The gophers are there to gopher -- they make sure guests get in as guests and are shown where to go, and treated as guests. They make sure everyone is having a good time and knows what's on. It's all so very f'ing simple.
Conventions rely on word of mouth and the feelgood factor. They rely on people running games and making sure everyone has as good a time as possible. There is no better way to do this than to get guys like Luke at your con. Otherwise your con will either die, or stagger along from year to year like a sick dog.
So, don't superimpose ego on Luke. Put _yours_ to one side, read the list and _do it_.
On 12/6/2005 at 6:21pm, Malcolm wrote:
RE: Re: Small Cons, Small Press
You know, as others have pointed out, this could be seen as a matter of ego: "Me! Me! Me! Iam teh greatest!" and so on. No. Good con guests will come and bust a gut to make the con even better if they are treated well. A lot of this is a matetr of courtesy: whether you be a guest or a GM who has just volunteered to run games, then you get in free, you get provided with some refreshments and get treated like you are contributing to the con as a whole (which, indeed, you are).
As Gregor pointed out, our local con (Conpulsion) is fantastic in this regard. I mean, I'm a local boy (as is Gregor) yet still the con organisers treat me like a special guest. And I'm delighted to be on panels, run games, do the pub quiz, help out at the charity auction and all this other stuff. Hell, this year (with the help of numerous others) I'm even trying to organise the INdie Games Track to promote a braod spectrum of indie games, not just the ones I'm involved with.
There's a small con in Ireland called Ubercon (no relation to the one in the US) that I'm going to next year. The first time I went was two years ago, before a|state was even released and I just turned up and end up getting treated like a guest! Bought kebabs, given drinks, the whole nine yards. This time round, they've invited me as a guest and have already been in touch to sort out flights and accomodation for me. And in return for this I'm going to run as many games as I can and do whatever I can to contribute to the con. I mean, I'd do the same even if I wasn't a guest, but getting treated well makes you feel good.
I think small cones and small press games can do a lot for each other.
Cheers
Malcolm
On 12/6/2005 at 6:56pm, Merten wrote:
RE: Re: Small Cons, Small Press
Gregor wrote:
Just to chime in here. I think some con organizers -- high on their own ego trip -- could read this as some sort of bizzaro rider, like the strange requests of a pop star.
Having been involved with organising Guests of Honor/speakers/game designers/fill-in-your-favourite-title -stay in convention and being in same position for our local Con (Ropecon) next summer, Luke's list sounds very reasonable and includes most of the stuff in our checklist. For a small and/or convention abroard from US, it's smart to attend to the Guests of Honor because a happy guest spreads the word and makes it easier to get guests in following years.
I'd all following things for the organiser:
Send invivations early; travelling arrangements can be a pain in the ass and it's polite to invite guests well in advance so they can sort things out in their end. Also, it helps you to get the people you want; early bird catches the worm.
Use your guests to the max but don't make too tight schedhules. If you have brought guests to your convention, it's wise to require them give something in return. Book them in program (panels, workshops, etc) you think they and audience like - communicate this with the guest. Reseve time for demo games, if guest wishes to run them. Look for local people who want to run the guests games. But don't overdo the program; leave time for mingling and rest. A cranky guest is a bad guest.
(For us geographically challenged) Try to arrange the guests arrival few days before the convention and let him get over the jetlag before the convention and get to know the local area if he wishes.
Check if the guest wants to sell his products at convention; either figure out time and place for him or his crew to do this or try to arrange something with other participating companies.
And finally; don't reserve your convention time at the same weekend the US folks have GenCon. I'm not sure, yet, but I presume this will make arranging an US-based Guests of Honor a bit challenging. Sigh.
On 12/6/2005 at 10:52pm, Mr Darran Sims wrote:
RE: Re: Small Cons, Small Press
One thing to remember in organising a con is the attendees come first, no matter what.
Here are some links of a review of a convention that went a little sour.
The first link is the review of the event
http://www.criticalmiss.com/issue7/conception20021.html
The second link is the organisers reply
http://www.criticalmiss.com/issue8/conceptionresponse1.html
The third link is the Q&A
http://www.criticalmiss.com/issue8/conceptionqanda1.html
Worth keeping in mind.
On 12/6/2005 at 11:35pm, Mr Darran Sims wrote:
RE: Re: Small Cons, Small Press
Gregor wrote:
Just to chime in here. I think some con organizers -- high on their own ego trip -- could read this as some sort of bizzaro rider, like the strange requests of a pop star.
As I have to deal with riders from a wide range of performers as part of my living as a venue manager this is second nature to me.
However this does cut both ways.
We had a problem guest at our last convention. Didn't run games, talk on panels etc. He even held his own business meetings on our time & money. It is not going to happen again.
Our Guests of Honour [and they all do deserve that title as well] this time are going to working for us during the convention. That also means we are going to look after of GoH's and make sure they have everything they need and require to do their games/panels/talks/etc. within reason.
I expect that all will go very well for everyone come July.
On 12/7/2005 at 12:11am, Troy_Costisick wrote:
RE: Re: Small Cons, Small Press
Heya,
Nice post Luke. This is something all small press opperators and all con opperators (not just small ones) should be aware of. If those of us making Indie games will hold ourselves to a high standard, we are justified in holding those who do business with us to a high standard. Really liked what you had to say.
Peace,
-Troy
On 12/7/2005 at 3:19am, abzu wrote:
RE: Re: Small Cons, Small Press
Mr wrote: That also means we are going to look after of GoH's and make sure they have everything they need and require to do their games/panels/talks/etc. within reason.
Seems like a handler would serve nicely in the dual role as aide and strong arm. I have absolutely no problem with handlers taking guests by the elbow and saying, "This way, sir." In fact, I personally need it. I do a con a month, and I just can't keep all the events and rules straight anymore.
-L
On 12/7/2005 at 10:23am, Gregor Hutton wrote:
RE: Re: Small Cons, Small Press
About the only change I would make would be presentational. I'd put what we can do for the con first and then put what we expect in return.
And I agree absolutely that we cannot ask for these things if we are going to burn the con organiser's fingers. But that's not the case. It's an agreement. You treat us this way and in return we will do x, y and z at your con.
On 12/7/2005 at 4:56pm, mneme wrote:
RE: Re: Small Cons, Small Press
I think there's a lot of variation here -- enough to make it hard to write a manifesto without running into a lot of traps:
Are you going to the con as an invited guest?
Are you going as a retailer?
Are you going as a GM?
A lot of the statements made are very appropriate if the con is inviting an Indy designer, or the Indy design community as a whole, as guests. They're less appropriate in other circumstances, many of which are ones under which Indy game designers attend conventions.
It's worth remembering that many small game publishers are in a very awkward place for cons -- not large enough that the con feels confortable inviting them as guests, but providing enough service to the con that they're not willing to go as "just" a normal GM. The Forge community as a whole can qualify for a bigger spot, but...
On 12/7/2005 at 5:16pm, abzu wrote:
RE: Re: Small Cons, Small Press
mneme wrote:
I think there's a lot of variation here -- enough to make it hard to write a manifesto without running into a lot of traps:
Hi Mneme,
What's your area of expertise here? Are you an organizer, a publisher/designer or an ardent volunteer.
-L
On 12/8/2005 at 8:32pm, mneme wrote:
RE: Re: Small Cons, Small Press
I've occasionally been an organizer.
I'm not a designer, though I have a fair number of friends who are.
I've certainly -been- an ardent volunteer (for Interactivities Ink).
On 12/9/2005 at 5:59pm, Lisa Padol wrote:
RE: Re: Small Cons, Small Press
mneme wrote: I'm not a designer, though I have a fair number of friends who are.
Do technicalities count? You have helped design larps -- the two Mad Scientist larps, Roman Baths, and the rewrite of Jamais Vu.
-Lisa
On 12/14/2005 at 8:51pm, Matt-M-McElroy wrote:
RE: Re: Small Cons, Small Press
abzu wrote:
• Free badges: No questions asked. That includes badges for my crew. (Crew being volunteers who voluntarily volunteer their free time to come and make your con for which you are charging fees a more fun experience.) When I arrive at registration, I will say my name, and the names of my compatriots and we will be handed badges. We will not fill out forms with our names and addresses or anything else.
If you are a con organizer and would like to respond, please do.
I'm trying to figure this one out. Is this when the Con invites you to attend as a Guest (and have probably already provided this sort of info) and arrangements have been made for a certain number of free badges?
Regards,
Matt M McElroy
www.flamesrising.com
On 12/15/2005 at 5:54pm, abzu wrote:
RE: Re: Small Cons, Small Press
Matt-M-McElroy wrote:
I'm trying to figure this one out. Is this when the Con invites you to attend as a Guest (and have probably already provided this sort of info) and arrangements have been made for a certain number of free badges?
For some cons that I go to, when I arrive at registration, they make me fill out forms or whatever in order to get the badges. And sometimes I'll show up with a volunteer who couldn't committ three months in advance (when I had to submit names the first time around). Neither of these should present a problem, in my opinion. Badges submitted ahead of time should be ready (and usually are), and new badges should be available on request with little or no hassle.
-L
On 1/30/2006 at 12:48pm, Kevin A. Ranson wrote:
RE: Re: Small Cons, Small Press
drozdal wrote:
One thing that I think should be added:
- if You're Con organizer and for whatever reason you have to have it at the hotel, PLEASE make sure there isn't any wedding scheduled during your con. I had more than enough war stories from hotels filled with wedding guests.
I've known the organizers for Jacksonville, Florida's "GrailQuest" game convention, now held at the World Golf Village for it's third year running, and one thing I can tell you is that you must secure your location far further in advance than a wedding party has to. If anything, wedding planners should make sure there are no game conventions running at the same time as their wedding!
On 2/21/2006 at 5:09pm, Mike Holmes wrote:
RE: Re: Small Cons, Small Press
Matt, the context for the thread is that, yes, we're talking about when somebody like Luke is invited as a guest. What he's saying is that what sometimes happens is that upon arrival, Luke has been treated like he was just a random GM who volunteered to run a game. I think that the problem is that, for a small con organizer, he may not be seeing guests as much different from any other attendee. With such low attendance, the staffs are often microscopic, and giving guests special attention may be difficult to impossible.
I'm not disagreeing with you, Luke, I think that cons should be organized enough where they can better facilitate guests when they can. I'm just not sure how feasible that is, based on the size of the convention in all cases.
I'll be going back to Coninnity this year with Matt, and last year when I was there, I almost ran into a problem like this. That is, Matt, you told me that I would get a half-price badge or some deal like that, and the guys at the desk had no idea until you showed up and said I was kosher. That was one of those uncomfortable sorts of moments that is a pain in the butt.
OTOH, Matt, you've said that the organization is going to be better this year, so I'm not worried. It's just indicative of the sorts of problems that people participating in helping run parts of a con can run into that make them more of a hassle than they should be. Luke's just saying that if you want guests to come back, try to help them out if you can by easing registration and presentation.
Mike
On 3/1/2006 at 6:05pm, Matt-M-McElroy wrote:
RE: Re: Small Cons, Small Press
Mike,
I can totally dig what you are saying. Invited guests with arrangements made ahead of time should be taken care of as per those arrangments. I just have a hard time figuring out how someone who was not in on those arragements (the "last minute volunteer") being asked to fill out a simple form with their name and address (or whatever the con sign-in form contains) is a "hassle" for this person. If they were not on the list of pre-arranged volunteers, they can still get in with the guest/other volunteers...I'd just like to know who they are if they are at my convention. I'd simply want the same information from them that I have for the other volunteers.
Regards,
Matt M McElroy
"What Are You Afraid Of?"
http://www.flamesrising.com
On 3/13/2006 at 5:13am, Kurt Horner wrote:
RE: Re: Small Cons, Small Press
Hello, I'm a small convention organizer. I've been involved with PolyCon (a 250 person con in CA) for a decade now. In one of those years I was the chief convention coordinator.
Luke, it is my humble opinion that small conventions should avoid having special guests. For the most part, conventions that are under 1000 attendees cannot afford to pay for special guests. PolyCon, in particular, had a disastrous year (before my time) in which the cost of special guests bankrupted the organization. (The con was later re-founded.)
Point by point:
Assign us a handler and give us clear instructions -- The only thing a small con has going for it is the cozy environment afforded by its small size. As such, a small con whose staff can't either immediately help you or direct you to someone who can is in serious trouble. At PolyCon, although we don't have special guests, we do have dealers. Our dealer coordinator performs this sort of "handler" function.
No bullshit about filling out game sheets, turning in tickets or other crap that regular GMs do -- It baffles me why any small con would use a complicated sign up system. We have had, on occassion, game designers who have run games out of a dealer room or had so many games that we essentially gave them their own game room for the weekend. Other than providing a blurb for the conbook, they didn't have to do anything. A sign up sheet for their game was set out and any special requests regarding game length or size was accomodated.
Bring us water or gatorade -- This seems like an odd request. Are you running games nonstop?
Free badges -- A small con may not be able to afford very many of these, but it is possible. You are correct, though, that any pre-registered badges should be pre-made. Your comment about forms is a bit snarky though. The primary reason a con will have people fill out such info is to have a mailing / e-mailing list for future events.
Promotions -- While a small con should certainly mention a small press designer in their flyers, ads, con book, etc. it is entirely unreasonable to expect them to do much more than this. Any promotion that you wished to do at the con (flyers, for example) should be accomodated. As for making sure there are players for your event -- there's not much a con organizer can do to make people want to play your game as opposed to any other game on the schedule. However, one thing that PolyCon does to help out all GMs is have staff people round up people who aren't doing anything in the common areas and encourage them to play in the games that haven't filled up yet.
Location, location, location -- Other than asking "Do you have any special needs?" there's not a lot a small con can do. Certainly, if you provide info about what you need the game scheduler should accomodate those requests (if possible, given the venue).
Travel, Meals and Accomodations -- Generally, this won't be possible. Small cons are very strapped for cash. Really, I wouldn't expect this from any con with under 1000 participants.
Almost all of the cons I've been to have been large 1000+ person events. It is my experience that such cons are terribly run and hostile to anyone who isn't a special guest. (There is a notable exception, KublaCon in the SF bay area. That's a well run convention.) As a small press game designer, you basically get the worst of both worlds. A large con thinks you're insignificant and a small con can't afford you (but would love for you to come!). There's probably not much that can be done about that.
- Kurt
On 3/13/2006 at 8:09pm, mneme wrote:
RE: Re: Small Cons, Small Press
Small cons can frequently have guests, and those guests can be an asset to the convention. Bin there, dun that. What they can't usually afford to do is -pay- the guests, and that needs to be clear through the initial negotiations so nobody leaves with hard feelings.
On 3/15/2006 at 6:15pm, Mike Holmes wrote:
RE: Re: Small Cons, Small Press
First, I don't think that anyone is imagining that any guest to a small convention will be paid to appear. Travel expenses and lodging I think might be possible expenses, but even Luke says these are "optional." He's just putting it on his wish list as an indicator of what might make somebody like Luke come to a con.
In any case, I think it's our experience that the largest of cons to a fine job, actually, of recognizing organized small press people. Peter Adkison has been particularly sensitive to our needs in the past. Origins nominates our work for awards occassionally. Etc. I think we can hardly say that the large cons don't support the indie designer. Yes large cons have their own organizational difficulties...but that's the price you pay for the exposure.
Mike
On 3/24/2006 at 7:34pm, Toren wrote:
RE: Re: Small Cons, Small Press
I am the head of the Vancouver Gaming Guild and we put on 3-4 small cons a year. And by small I mean less than 130 people. Our cons typically run 3 days. I too will provide a couple of comments that apply to what the VGG does.
Handlers. A good idea, but you don't expect someone to be at your elbow 24 hours a day. You just want someone to be able to go to to ask questions and make requests, right?
Water/Gatorade: How about a "meal buyout" to continue the rider analogy. We give you a certain amount per day or or block so that you can buy your own fluids and snacks.
Our cons have never paid for special guests (so far). We can't pay for travel expenses (certainly not airfare) or hotel accommodations. But we can help you find someone to share accommo's with, especially if you don't mind sleeping on somebody's couch.
We haven't really coordinated transportation because frankly it hasn't come up, but I don't see any reason why that couldn't happen.
We have never had panels. Myself, as a con organizer, a GM & player, and a game designer (Spaceship Zero) I'm not really interested in panels, but that is not to say that if a guest specifically requests having a panel we wouldn't help accommodate him/her.
Our main request for our guests is to have fun and run games! We'll do everything in our power to make that happen. If you've got a game to demo, we will help you schedule and promote it.
All that said, if anyone is interested in attending any of our cons, here is some information for you:
Con Fu is our spring con. It's theme is action/martial arts/superheroes. It runs (this year) May 26-27-28.
H.P. Lovecraft's Birthday Party is our summer con. It's theme: horror. It runs near HPL's b-day which is August 20. This year it runs Aug 25-26-27.
Cloud City is our fall con. Theme: sci-fi. This year we are combining our forces with V-Con 31 which runs Oct 6-7-8 and as such we have much more latitude to offer amenities to our guests!!! We've invited Green Ronin to guest. There MAY be panels.
Weathertop is our winter con. Theme: fantasy. It coincides with the RPGA Winter Fantasy deal (or it has for the past 2 years) and as such it is very RPGA-centric, which has also made it our biggest con (though that may change with Cloud City this fall).
Keep in mind that the themes are always meant to inspire GMs and never to restrict. Anyone can run whatever genre they want. If you are a game designer interested in coming to our cons, feel free to email me at thickets@uniserve.com and I'd be happy to see what I can arrange! More info on the VGG is at www.vancouvergamingguild.com
On 4/13/2006 at 7:40am, First Age wrote:
RE: Re: Small Cons, Small Press
Kurt wrote:
Luke, it is my humble opinion that small conventions should avoid having special guests. For the most part, conventions that are under 1000 attendees cannot afford to pay for special guests. PolyCon, in particular, had a disastrous year (before my time) in which the cost of special guests bankrupted the organization. (The con was later re-founded.)
Kurt, thanks for the post. I'm setting up my first very small convention in Sheffield Uk this year, Furnace www.rpgfurnace.com, that is designed for 50 people. It's a start-up to gauge interest, with an option to expand in future years. Your guidance is helpful, and I've taken note.
I've also been invited onto the committee at the wondrous Continuum www.continuum.uk.net. This convention is small by US standards at about 200 to 250 people. There are a number of guests coming who will be well looked after by a hard working committee and who will provide significant input into the weekend. I think a committed committee (!) is the key for small cons and some thought about how to handle the sign-ups.
My role at Continuum is to manage the tabletop games. Effectively I would be Luke's 'handler', making sure he ran as much Burning Wheel as I could get away with, and pointing him to where he needs to be, and when, if he manages to lose the plot. Most of my games are sign-ups that will, largely, look after themselves. Some have room requirements that I will manage by signposting on the doors and ensuring people know where they are going. I also see my responsibility as someone who actively looks out for people who need a game and offer them one if they are stuck.
Indeed Continuum has set up a system of 'Mentors', attendees who have offered to keep an eye out for newbies and help them out.
Useful thread, thanks