The Forge Reference Project

 

Topic: Paper Teetotums (split)
Started by: mutex
Started on: 12/28/2005
Board: Indie Game Design


On 12/28/2005 at 5:27am, mutex wrote:
Paper Teetotums (split)

Okay, here's a quick example I was able to make by tracing the "droidel" found at http://www.starwars.com/kids/activity/crafts/f20051216/index.html.

I'll try to whip up some practical examples and different side numbers later.

[img]http://users.cjb.net/mutexlock/blankdreidel.jpg[/img]

Message 18140#191896

Previous & subsequent topics...
...started by mutex
...in which mutex participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 12/28/2005




On 12/28/2005 at 7:29am, joepub wrote:
Re: Dice Mechanics: Printable Paper Teetotums... really.

Shreyas, you could also have the top two values expressed.  E.g. Environment = (swamp, jungle, forest, meadow, river), so you could end up rolling swamp, jungle or river, swamp, both of which make sense together.


Well, you'd technically need an odd amount of sides for this to work, but I like the idea.

It for some reason reminds me of the 5 colours in Magic:The Gathering. On the backs of the cards are shown the five colours in a ring. Each colour is by its traditional 2 colour allies. (White is next to green and blue, and green is next to white and red, etc, etc.)

The 2 (if odd) or 3 (if even) sides facing up could all be taken into account for something. For example, if it were a 5 sided dreidel, if Swamp and Valley were facing up it would immediately give you a solid environment.

This could also be used for thematic elements of NPCs, for example. If Violent and Confused show up together, you have a very solid starting point already.

Message 18140#191905

Previous & subsequent topics...
...started by joepub
...in which joepub participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 12/28/2005




On 12/29/2005 at 1:33am, Ron Edwards wrote:
Re: Paper Teetotums (split)

Hello,

The above two posts were split from Dice mechanics: printable paper teetotums ... really. The edit in the first post above was to change the title.

Everyone please review the site rules for how to post and how to continue discussions from older threads.

Joe, when someone stumbles a bit with the site rules, the very worst thing you can do is compound it by posting in reply. It sends a terrible mixed message, and it reinforces the poisonous idea that you guys are all free-ass kindergardners and I am your fucking nanny. You must be more vigilant than me and know when to hold back.

This is an interesting discussion and I'd like to see it continue here.

Best,
Ron

Forge Reference Links:
Topic 17044

Message 18140#191971

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 12/29/2005