The Forge Reference Project

 

Topic: Polaris is about activism?
Started by: Grover
Started on: 1/10/2006
Board: These Are Our Games


On 1/10/2006 at 3:49pm, Grover wrote:
Polaris is about activism?

Ben, I read in your UtB actual play that Polaris is about activism.  I didn't see that at all, and after thinking about it, I still can't really see how it connects.  Could you elaborate a bit?

Steve

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On 1/10/2006 at 4:32pm, Brand_Robins wrote:
Re: Polaris is about activism?

While I can't speak for Ben, I can tell you what I saw and felt when I read Polaris (besides the Arthurian striving for the ideal that can never be reached, of course).

In 1914 there was <a href="http://en.wikipedia.org/wiki/Ludlow_Massacre">an event in the history of American labour that shook the country to the bone. It was a huge issue, and widely and loudly debated. It was used to shake the world of its time, and to make real changes to the way people dealt with labour and the concept of force.

In 1994, when I was in college, there were a series of actions in Southern California, based around the UC campuses. I was in those marches. I was shot with rubber bullets and pepper sprayed. When I would talk to the people around me, however, they knew nothing about Ludlow. They knew nothing about the 1934 Longshore Strike. Hell, most of them only barely even remembered the 1968 Democratic convention. Some of the DAs that ended up handling cases did though -- they'd been on the street then. Now they were the man.

So now comes 2006 and Sago. People are talking lots of crap -- all the same crap they were talking in 1914. There is sound and fury, there is public theatre, and the bitter, angry, cynical bastard in me has to wonder what the fuck is actually being said, what is actually changing.

I'm getting my experience checks, I've become a veteran. Some day I'll be the man.

But that's okay, because that was long ago, and like Ludlow there are none now that remember it.

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On 1/10/2006 at 7:00pm, Ben Lehman wrote:
RE: Re: Polaris is about activism?

Polaris is about duty and depression.  As far as I can tell, it's impossible to play a game of Polaris without making statements about duty in the process, the same way you can't play dogs without making a statement about judgement, or breaking the ice without making a statement about love, or under the bed without making a statement about childhood.

What duty means, to me, is political activism, along with other things.

Make sense?

yrs--
--Ben

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On 1/13/2006 at 11:28pm, Miskatonic wrote:
RE: Re: Polaris is about activism?

Activism was totally something I didn't see when we playtested. I aimed largely to push the "The civilians you're fighting for are actively unappreciative of the horrible sacrifice you are making" button. Which is often on the opposite side of the fence from activism.

But wow, that's really cool Brand. The way you point it out, it's really obvious now. To continue to fight a fight that seems ultimately futile and fated to be forgotten. How do you maintain faith in what you're fighting for?

Pretty cool.

(How long has there been a Spell Check button?)

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On 1/14/2006 at 12:04am, Bankuei wrote:
RE: Re: Polaris is about activism?

I aimed largely to push the "The civilians you're fighting for are actively unappreciative of the horrible sacrifice you are making" button. Which is often on the opposite side of the fence from activism.


Wow Larry, I need to meet the activist circles you run in :P

Activist burn out is something I've seen too many friends go through, and now, a lot of friends who have become teachers.

Chris

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On 1/16/2006 at 2:43am, ejh wrote:
RE: Re: Polaris is about activism?

This is weird to read.

Reading the intro material to Polaris I remember being struck by the note about how nobody believed the soldiers were needed and so they'd fund arts projects instead -- and thinking how that sounded like a projection into a fantasy world of paranoiac right-wing fantasies from the cold war (and possibly today). 

"The Commies (or foolish Leftie traitors playing into Terrorist hands) want to weaken us from within with drugs, homosexuality, and state sponsored arts!"

So do the Demons... so do the Demons...  and nobody knows but us few noble Knights and the John Birch Society...

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On 1/16/2006 at 4:16am, Brand_Robins wrote:
RE: Re: Polaris is about activism?

Ejh,

It does sound similar. That's because it always sounds similar. It doesn't matter what you're fighting for, there will never be enough money, and "they" will always want to put their effort into something other than anything you want them to put it into.

Doesn't matter if you're a warhawk or a beatnick. No one will ever care, and even those that do won't care enough. In the end its all the same.

Not that my bitterness could melt continents or my jaundice turn the whole fucking sea yellow, or anything.

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On 1/16/2006 at 7:05pm, Ben Lehman wrote:
RE: Re: Polaris is about activism?

The commentary about activism in the game applies equally well to right-wing (John Birch, KKK) and left-wing (Earth First!, Black Panthers) activism.

yrs--
--Ben

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On 1/17/2006 at 1:26pm, Dev wrote:
RE: Re: Polaris is about activism?

When I read this, I was like "huh?". Not even a day later, I made another R/L experience check while talking about politics, and became a Veteran. Woohoo!

No, really. I was talking with some college kids about foreign policy from a liberal internationalist viewpoint, and at some point my argument to him was "look I agree with you enough but I really need to make you feel much, much worse about killing all those foreigners". I was arguing for the sake of making someone as dejected as I was. Isn't that worth an experience check?

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On 1/17/2006 at 5:21pm, Brand_Robins wrote:
RE: Re: Polaris is about activism?

DevP wrote:
I was arguing for the sake of making someone as dejected as I was. Isn't that worth an experience check?


Just wait until you get to the point where you don't even bother doing that any more, because there isn't any fucking point. At that point all you can do is make them feel like idiots, so that at least they know that they aren't nearly so smart as they think.

After that you can look forward to realizing that doesn't help, makes them worse, and makes you feel worse.

Just after that you should become the Solaris Knight.

Then you too can write a game about how activism sucks.

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On 1/23/2006 at 3:43pm, RDU Neil wrote:
RE: Re: Polaris is about activism?

Reading this thread bummed me out... 'cause I just wasted 28 bucks buying this damn game.

I realized that nobody in my gaming group... I mean NOBODY... would want to play this game.  For years now, their major roll playing reason for folks was "so my actions matter."  They roll play for wish fulfillment... in their game worlds, the characters (and thus the players) effect change and succeed at their agenda.  It is the ultimate escapist activity.

To have them try and play a game where the entire focus is utter failure and foolish striving... well, that just ain't gonna happen. 

Really, as I was reading the book I was overcome by two feelings... 1) Call of Cthulhu should be played like this.  Your character will ultimately suffer a horrible or at least miserable fate... how cool a story can you make out of that?  And 2)  Who the hell would really want to play this?  Nobody I know.  At least it was drastically eye opening in understanding my play group.  I'd had this bit bugging me for years... where I felt that, as GM, the only way to make them happy is to make everything they do successful and positive.  It really hit home when I read a line in Polaris, something like "Nothing drives emotional engagement by the player more than difficult moral quandries" or such.  (I don't have the book with me now.)  I realized that was SO untrue of my players.  They really want nothing of the sort.  They shut down and get upset and become detached from the game if pushed in those areas.  Certainly if they know that no matter what they do they are doomed to failure.  What's the point?

Oh well... book was a good read, at least.  (Except for the freaky "Mazes & Monsters" bit about lighting candles as such.)

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On 1/23/2006 at 3:55pm, Sydney Freedberg wrote:
RE: Re: Polaris is about activism?

Yeah, it sounds like Polaris is not the game for you guys. (You could try a one-shot night of it for a change of pace, I guess). Like a lot of Forge games, it's designed to do a very specific thing that may not appeal to everyone but that some people really love -- with luck, you can find one of them and sell them your book -- mint condition, barely used, right? And then you can roll the money over into buying a game that really does it for you & your group.

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On 1/23/2006 at 4:50pm, Brand_Robins wrote:
RE: Re: Polaris is about activism?

RDU wrote:
At least it was drastically eye opening in understanding my play group.  I'd had this bit bugging me for years... where I felt that, as GM, the only way to make them happy is to make everything they do successful and positive.  It really hit home when I read a line in Polaris, something like "Nothing drives emotional engagement by the player more than difficult moral quandries" or such.  (I don't have the book with me now.)  I realized that was SO untrue of my players.  They really want nothing of the sort.  They shut down and get upset and become detached from the game if pushed in those areas.  Certainly if they know that no matter what they do they are doomed to failure.  What's the point?


And so Polaris becomes a game not just about political activism and trying to get people to change, but about RPing activism and being unable to get people to change.

What's the point? You get an experience check.

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On 1/23/2006 at 4:53pm, RDU Neil wrote:
RE: Re: Polaris is about activism?

Sydney wrote:
Yeah, it sounds like Polaris is not the game for you guys. (You could try a one-shot night of it for a change of pace, I guess). Like a lot of Forge games, it's designed to do a very specific thing that may not appeal to everyone but that some people really love -- with luck, you can find one of them and sell them your book -- mint condition, barely used, right? And then you can roll the money over into buying a game that really does it for you & your group.


Thing is... I personally would LOVE to play this.  As an alternative to traditional RPG experiences... as a game type unto itself... I think it could be really cool.  I just don't think I've ever met anybody who would be remotely interested.  

Me, I'm totally into the mindset that nothing really matters, entropy will out, and the best you can hope for is to die well before you cause too much harm.  That is TOTALLY up my alley.  Just would be hard pressed to find anyone else.  (Which you'd think would be easier in a hippie town like Ann Arbor...)

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On 1/23/2006 at 4:54pm, RDU Neil wrote:
RE: Re: Polaris is about activism?

Brand_Robins wrote:
RDU wrote:
At least it was drastically eye opening in understanding my play group.  I'd had this bit bugging me for years... where I felt that, as GM, the only way to make them happy is to make everything they do successful and positive.  It really hit home when I read a line in Polaris, something like "Nothing drives emotional engagement by the player more than difficult moral quandries" or such.  (I don't have the book with me now.)  I realized that was SO untrue of my players.  They really want nothing of the sort.  They shut down and get upset and become detached from the game if pushed in those areas.  Certainly if they know that no matter what they do they are doomed to failure.  What's the point?


And so Polaris becomes a game not just about political activism and trying to get people to change, but about RPing activism and being unable to get people to change.

What's the point? You get an experience check.


Experience Check?  One more of those and I become and unplayable raving demon antagonist...

What's that?  I already am one?

Damn...

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On 1/23/2006 at 4:57pm, Sydney Freedberg wrote:
RE: Re: Polaris is about activism?

If you think it's really cool, just try it and see if your enthusiasm catches. People are often more open to new things than we give them credit for.

(And thus I blow my chance of an experience roll for this thread...).

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On 1/24/2006 at 1:56pm, Ben Lehman wrote:
RE: Re: Polaris is about activism?

Neil --

There is absolutely no way that I can address the clearly major social issues you've got going on in your gaming group in this thread.

All I can say is that it sounds to me like you need some <a href="http://findplay.anvilwerks.com/">FindPlay pronto.

yrs--
--Ben

P.S.  To anyone reading: If you're choosing to reject the game based on this thread, that's sad for you.  This is really underlying symbolism stuff.  The game in play is wall-to-wall maimings, decapitations, and illicit sex.

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On 1/24/2006 at 1:58pm, Ben Lehman wrote:
RE: Re: Polaris is about activism?

Oh, and everyone else:

I find your mapping of Polaris game-terms onto yourselves deeply fucking creepy.

You are magnificent bastards.

yrs--
--Ben

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On 1/24/2006 at 11:08pm, Miskatonic wrote:
RE: Re: Polaris is about activism?

Also (regardless of what Ron's jaded group thinks) the candle ceremony does something to the gameplay.

You can't read about Polaris! There are none who remember it!

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On 2/1/2006 at 5:50am, Calithena wrote:
RE: Re: Polaris is about activism?

How do you maintain faith in what you're fighting for?


Through the recognition that (a) there's no other game in town, and (b) by giving up that faith you wind up denying yourself the thumotic pleasures, which are superior to the erotic ones, as Plato well knew.

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On 2/8/2006 at 8:22pm, Jasper the Mimbo wrote:
RE: Re: Polaris is about activism?

Ben wrote:
I find your mapping of Polaris game-terms onto yourselves deeply fucking creepy.



It's about time someone creeped Ben out, instead of it always being the other way around.

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