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Topic: World of Empire -- looking for playtesters
Started by: Highlander
Started on: 2/10/2006
Board: Connections


On 2/10/2006 at 1:22am, Highlander wrote:
World of Empire -- looking for playtesters

Louisville area GM looking for a few regular playtesters.  The game system I am using is original, designed by another gamer and extensively modified by me with new systems.  You can see much of the system at www.angelfire.com/rpg2/worldofempire, and if you live in or near Louisville, KY and would like to take part in a session, you can contact me at worldofempire@yahoo.com .

What makes my approach to RPGing unique is that I try to foster what I call Three Dimensional Roleplaying.  I've written extensively about this in articles found at http://www.javapadawan.com/calliope/mv15.html ("The Three Dimensions of Roleplaying") and http://www.javapadawan.com/calliope/mv16.html ("Why Saving The World Doesn't Have To Be Boring").  Three dimensional roleplaying requires a three dimensional campaign setting and three dimensional characters.  To serve that end, my gaming system is extremely complex, because reality, and the people in it, are. 

I have created completely original systems for magic, psionics, various different religions and their attendant miracles, as well as my system for allowing player characters to become better at their skills, which completely eschews experience points in favor of rules that allow characters to make a roll off against Intelligence and Willpower based on the number of hours they spend each day studying, practicing, or training in a particular skill.

I've also created systems meant to simulate the kind of outrageous good luck that central characters in heroic fiction oftten display.  And I'm always tinkering.  So good playtesters would be appreciated.

Thanks for your kind attention.

Message 18689#196656

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On 2/10/2006 at 9:18am, Tommi Brander wrote:
Re: World of Empire -- looking for playtesters

So, you have a very massive system and a theory on roleplaying that supports it. Great.

What you need to understand is that the system is very much your system. It has grown and evolved in play and around play. I didn't read the mechanical parts, to be honest. I read your blurb on theory (some of which I agree with) and a bit of the system/setting homepage. And, at first sight, it seems to be a fantasy heartbreaker. Nothing wrong with that. I have several and enjoy the newest. But, they are almost impossible to explain to other people in all the glory. The reason is simple: it is your glory. Pretty much the only way of making your game popular is to play it with lots of people. And I doubt the success.

What you could do is find some place that makes it easy for players to find one another. Use it.
The other thing you could, and I heartily recommend doing it, is to go to RPG.net and post a link to that theory of yours. If people like it, find out if some of them live nearby. Recruit them.

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