The Forge Reference Project

 

Topic: [TSOY] Glorantha
Started by: Brian Newman
Started on: 2/17/2006
Board: CRN Games


On 2/17/2006 at 9:33pm, Brian Newman wrote:
[TSOY] Glorantha

Has anyone tasted these two great tastes together?  It seems to me like a perfect match -- Gloranthan cultures already have keys and secrets (just not so formalized), cults obviously provide their own secrets, etc.

Message 18771#197546

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On 2/20/2006 at 9:48pm, Paka wrote:
Re: [TSOY] Glorantha

It sounds like a perfect match.

Grab a culture and GO!

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On 3/14/2006 at 10:53pm, newsalor wrote:
RE: Re: [TSOY] Glorantha

The thought occurred to me too as soon as I playtested TSOY. I think that converting material from HQ would be very easy. I think that TSOY fits tighter, more individual-focused Glorantha campaigns like a pint on a berserkers hand.

What I'd do is, restrict most of the secrets to cults with liberal conversion of affinities, feats, secrets and such to TSOY-secrets and to a lesser extent; abilities. Then I would restrict the number of keys a character can have to 3. The players could choose additional keys if their characters were initiated etc.

It would be quite easy to make it happen.

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