Topic: [Project Senate] Need feedback on GM guidelines
Started by: JMendes
Started on: 2/21/2006
Board: Indie Game Design
On 2/21/2006 at 9:43am, JMendes wrote:
[Project Senate] Need feedback on GM guidelines
Hey, all, :)
As noted in the central thread, version 4 of the game design document for Project Senate has been posted here.
This version now includes Game Master Guidelines.
Thing is, I'm not really happy with the way they turned out. In some cases, I feel they're way too vague, and in others, way too procedural.
I want to know if anyone has an opinion regarding this.
Thanks for your thoughts. :)
Cheers,
J.
Forge Reference Links:
Topic 18422
On 2/22/2006 at 2:29pm, Troy_Costisick wrote:
Re: [Project Senate] Need feedback on GM guidelines
Heya,
Things look okay. Obviously, playtesting will be needed. How it will really work can only be revealed in Actual Play. So that's your next step to test this part of your game, I think. I'd avoid using the words "fairness" and "balance" in game design. They mean so many different things to so many people and are way to vague in this case to add anything to what you're trying to get across. I'd just start in with tell the GM what to do. Let the social contract take care of fairness.
Peace,
-Troy
On 2/23/2006 at 7:34am, JMendes wrote:
RE: Re: [Project Senate] Need feedback on GM guidelines
Hi, Troy, :)
Thanks for your comments. As it happens, we have a mini-marathon playtest planned for this (extended) weekend, staring Friday night and ending some time Tuesday. I'll post about it in Actual Play sometime afterward.
Interesting point you make on leaving "fairness" out of game design and I suppose you're right. I'm curious, though, why blanket that onto "balance" as well?
Cheers,
J.