The Forge Reference Project

 

Topic: Multiple Named NPCs in a Conflict
Started by: jburneko
Started on: 2/24/2006
Board: lumpley games


On 2/24/2006 at 7:10pm, jburneko wrote:
Multiple Named NPCs in a Conflict

I was reading a thread about Dogs today on RPG.net and I noticed that someone mentioned that the GM only ever rolls one single die pool in a conflict even with multiple NPCs.

1) I see how this is possible.  You pick a principle NPC for the conflict and add in to the other NPCs as +2d6 stats and as a trait.
2) I thought, however, that was primarily for groups of unnamed NPCs like 5 bandits or 7 farm hands.

Example: In my up coming Dogs game I have a Demonic Attack manifesting as a bandit gang.  The leader's name is Eduardo and he has five men.  I was going to count Eduardo as one NPC and his five men as a group NPC.  Thus if the players got into a fight with them, they'd be fighting two die pools, Eduardo and the five men.  The GM would thus have two "Gos" as the book puts it, one for each pool.

Is that not correct?  Should, this condition arrise should I just fold the 5 men into the Eduardo NPC?

Jesse

Message 18861#198230

Previous & subsequent topics...
...started by jburneko
...in which jburneko participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 2/24/2006




On 2/24/2006 at 7:12pm, Vaxalon wrote:
Re: Multiple Named NPCs in a Conflict

You're doing it correctly.

Message 18861#198232

Previous & subsequent topics...
...started by Vaxalon
...in which Vaxalon participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 2/24/2006




On 2/24/2006 at 7:38pm, coffeestain wrote:
RE: Re: Multiple Named NPCs in a Conflict

Hey, guys.

Vincent says this here.

Vincent wrote: 2. A. You got it.

B. The GM should never roll more than one batch of dice in a conflict, so yeah, glom all the NPCs together into a group NPC every time.

Killing NPCs is totally within the scope of a single raise and see, for those kinds of conflicts. You raise: "I gun down fifty men!" I see, taking the blow: "dang, dude."

Also, if it were me, I'd handle the classic gunfight as two conflicts: one to get to the gang boss through the gang, then a followup conflict to fight the gang boss
.

Forge Reference Links:
Topic 15566

Message 18861#198237

Previous & subsequent topics...
...started by coffeestain
...in which coffeestain participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 2/24/2006




On 2/26/2006 at 1:39pm, Vaxalon wrote:
RE: Re: Multiple Named NPCs in a Conflict

Okay, well, in that case... burn 'em up.  Stick all your NPC's in a lump and give 'em lots of dice.

Remember that if five NPC's pull out five guns, they get 5d6+5d4 dice on their side. 

Message 18861#198392

Previous & subsequent topics...
...started by Vaxalon
...in which Vaxalon participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 2/26/2006