Topic: Crowds and Power
Started by: Supplanter
Started on: 2/25/2006
Board: lumpley games
On 2/25/2006 at 4:50am, Supplanter wrote:
Crowds and Power
Say I have a gang of four armed men. I get the group stat, trait and relationship dice rules in the NPC chapter, no problem. But how many gun dice should I give them? Each has a gun, a plain ol' gun. Do I give the group 1d4+1d6, or 4d4+4d6?
Group-conflicts and multiple belongings is my general question: guns, knives, pointed sticks, bananas.
Thanks,
Jim
On 2/25/2006 at 8:57am, ffilz wrote:
Re: Crowds and Power
I think I'd just give the gang 1d6+1d4 for the gun. But it depends on how menacing you want the gang to be.
Frank
On 2/25/2006 at 10:21am, cdr wrote:
RE: Re: Crowds and Power
I've been thinking about asking that very question for the longest time.
I'm inclined to think 4 guns, 4d6+4d4. But I'm very curious to know Vincent's intent.
--
Carl
"Plus this cannon we hauled all the way here from the east. 2d8+1d4."
"Does that ol' thing even fire? I'll take 1d6 for the bird's nest in its muzzle showing they ain't even loaded the dang thing."
On 2/25/2006 at 1:47pm, lumpley wrote:
RE: Re: Crowds and Power
1d6+1d4 every time they use a new gun, of course!
If I raise "remember the big guy by the door? He shoots you," that's 1d6+1d4. If I raise "all four of them pull out their guns and start blasting away," though, that's 4d6+4d4.
-Vincent
On 2/25/2006 at 4:17pm, Vaxalon wrote:
RE: Re: Crowds and Power
Oh MAN... that just made angry mobs even MORE dangerous!
On 2/25/2006 at 11:15pm, Supplanter wrote:
RE: Re: Crowds and Power
Vaxalon wrote:
Oh MAN... that just made angry mobs even MORE dangerous!
Come on, Fred, didn't you ever see the Addams Family movie? <g>
Vincent: thank you.
Best,
Jim