Topic: Does anyone have the scripting sheet download available?
Started by: ffilz
Started on: 3/6/2006
Board: Burning Wheel
On 3/6/2006 at 6:06am, ffilz wrote:
Does anyone have the scripting sheet download available?
I've read all about the loss of the old download area. It looks like the scripting sheet hasn't made it back up yet. Might there be some way for me to get it? I'd also love to see one of the sample adventures if they were available somewhere.
Frank
On 3/6/2006 at 6:29am, ffilz wrote:
Re: Does anyone have the scripting sheet download available?
For what it's worth, I did find some of the old PDFs on the Wayback Machine (http://web.archive.org). Though it looks like what they have archived are old documents for 1st ed.
Frank
On 3/6/2006 at 8:24am, rafial wrote:
RE: Re: Does anyone have the scripting sheet download available?
Hmm.... I can't get the upload option to work at the wiki (keeps telling me I'm not logged in), so I'm temporarily hosting the revised scripting sheet and the DoW sheet here: http://3roses.com/games/bw/
On 3/6/2006 at 5:56pm, Wolfen wrote:
RE: Re: Does anyone have the scripting sheet download available?
Ha! I was just looking for these myself during our Saturday game, because I kept making comments about such thing not countering another, and Lx kept saying yeah it did, in the revised. He had the old scripting sheet laminated, but no copies of the revised sheet, and I couldn't find it on the wiki.
Thanks for the temporary host, Rafial.
On 3/6/2006 at 10:54pm, Thor Olavsrud wrote:
RE: Re: Does anyone have the scripting sheet download available?
Both the Fight! and Duel of Wits scripting sheets have now been added to the Burning Wheel Wiki. Thanks for the assist rafial
On 3/6/2006 at 11:40pm, ffilz wrote:
RE: Re: Does anyone have the scripting sheet download available?
Thanks everyone for providing.
I'm looking forward to my first Burning Wheel game. We've got some cool characters shaping up, and the skeleton of an interesting campaign (I need to start fleshing things out a bit - but we had a nice "what do we want the campaign to be about?" brainstorm before creating characters).
Frank