Topic: Character sheet design
Started by: Ron Edwards
Started on: 4/24/2001
Board: Adept Press
On 4/24/2001 at 4:26pm, Ron Edwards wrote:
Character sheet design
Here's something I'll put on the site eventually: a PDF character sheet download.
But what should it look like? As Sorcerer veterans know, there's a LOT of room to develop this element of RPG design. Our debates on GO resulted in a GREAT character sheet for that game, which is included in the book form coming out in July.
But how about for Elfs? What matters during play? What could the sheet be and do that makes the unique elements of play (a) easier and (b) more clear?
Best,
Ron
P.S. And as a more general issue, I suggest that the old-school standards for a character sheet (point-balancing, mathematics for derived values, skill lists) are rooted in Simulationist or Gamist assumptions. When applying these standards to a Narrativist game, you end up with big blank spaces. I suggest that we all need to give some serious thought to what a USEFUL character sheet is for a Narrativist game - given Author stance, or Fortune-in-the-middle, or any of the other features of this goal/priority, what's a sheet FOR? How can it perform that role better?
Best,
Ron
On 4/24/2001 at 6:42pm, JSDiamond wrote:
RE: Character sheet design
Ron, seriously, the character sheet for Elfs should include big obvious spaces for the following:
- Stuff I killed
Armor that I wear in my sleep
Magic stuff (all kinds)
Artifacts (especially weapons) that I always have at the ready
Gods I will kill one day
Jeff Diamond
6-0 Games
[ This Message was edited by: JSDiamond on 2001-04-24 14:45 ]
On 4/24/2001 at 7:27pm, Jared A. Sorensen wrote:
RE: Character sheet design
Jeff, yes! Or a checklist:
Ogre...yup, beheaded.
Dragon...uh-huh, stabbed through eye.
Cthulhu...twice. Once with poisoned meat loaf.
That kind of thing -- a trophy collection, as it were. I was also thinking that an Elfs "Wall of Shame" would be good for the Elfs website. Grrr...cross-posting again! As I said in the other topic...leave plenty of room for a pic of the player's Elf. Again, to repeat myself, a faint outline of a male or femme elf that the player could customize would be excellent (since Elfs seem to look more or less the same).
On 4/24/2001 at 11:14pm, Ron Edwards wrote:
RE: Character sheet design
OK, good stuff so far, but it's pretty verbal. How about the symbol, counter, spatial kind of stuff? Since one's "Action Value" is almost always a sum of two things (Spunk plus whichever), should there be some fast way to express that on one's sheet? Some fast way to read it? How might that work?
Best,
Ron
On 4/24/2001 at 11:55pm, Jared A. Sorensen wrote:
RE: Character sheet design
You know what, Ron? I think something is missing from Elfs. It's kinda minor (which is maybe why it's not there) but I think it could add even more depth to the player/character split: a formal description of the player's attitude to their character that defines/determines what the player will "want" when using Dumb Luck (we know what the character wants...heh).
As far as the character sheet goes...do you mean, what should it LOOK like or how the layout should be? Well, you need space for Spunk, Low Cunning, Dumb Luck, Stage, Demeanor, Coins, Equipment and Magic Items.
Maybe an iconic kind of deal? Like, have the outline of the Elf with a coin pouch and some kind of sack/backpack and you can actually draw in the stuff on your character's person (?) -- of course there would be space to write stuff out. But the overall look would be one where the picture is central and the stats kind of orbit around it.
- Jared
On 4/25/2001 at 2:10am, Ron Edwards wrote:
RE: Character sheet design
Aw, c'mon Jared,
"I think something is missing from Elfs. It's kinda minor (which is maybe why it's not there) but I think it could add even more depth to the player/character split: a formal description of the player's attitude to their character that defines/determines what the player will "want" when using Dumb Luck"
(You must now imagine me lighting up with an incredibly obnoxious grin.) If they can't figure THAT out, then that's the lesson, right there. Buzzer goes off. Get out of the pool. Yeesh, what next, am I supposed to roll the dice for them too?
Boy, this is fun. When I'm discussing Sorcerer, there's kind of this stern intellectual mode that creeps over me. Discussing Elfs definitely brings out the perky snot in me.
Best,
Ron
On 4/27/2001 at 8:18pm, archangel_2 wrote:
RE: Character sheet design
Um, I really don't have any unique ideas for this, but I just wanted to offer my support of the ideas that I liked...
I REALLY liked Jared's idea of a "a faint outline of a male or femme elf that the player could customize" for the Elf Portrait part of the character sheet. I think that's the best idea so far.
I also liked his idea of a list of monsters defeated and how (I personally like the idea of giving three or four examples, and then leaving a lot of blank spaces for many more!)
As for "symbol, counter, spatial kind of stuff", I'm sorry, but I'm not much help in this department. Btw, what IS the Elfs game's symbol? Or does it have one? Seems to me that Jeff Diamond is an EXCELLENT artist, and could probably come up with a REALLY good one... *shrugs*
Anyway, as I said, it wasn't so much a post of new ideas as an affirmation of old ones. Not sure if that was any help, though!
Daniel Worthington
On 4/30/2001 at 1:22pm, Ron Edwards wrote:
RE: Character sheet design
Hey Dan,
It so turns out those are my favorite suggestions too. Jeff's a busy guy, though, so I don't know if an Elfs symbol or logo is forthcoming.
I have always thought that spatial means of keeping track of important numbers is the best way - you know, like Deadlands with its paper-clip methods around the edge of the sheet, and so on. However, I've also noticed that players resist using them. I don't know why, because all that scribblin' and erasin' is just a pain, but very few players make use of moving counters or other objects on a sheet. It's a mystery.
So that's why I'm asking about this stuff. For instance, you could have three little spaces on the sheet, with counters to indicate the values of Spunk, Low Cunning, and Dumb Luck. When you allocate from LC or DL, just move the counters.
I'd like to know if people think such a method would be a useful device or a waste of time.
Best,
Ron
On 4/30/2001 at 3:13pm, GreatWolf wrote:
RE: Character sheet design
So that's why I'm asking about this stuff. For instance, you could have three little spaces on the sheet, with counters to indicate the values of Spunk, Low Cunning, and Dumb Luck. When you allocate from LC or DL, just move the counters.
I'd like to know if people think such a method would be a useful device or a waste of time.
I am a fan of counters, too. I also liked the paperclip idea for Deadlands, especially for ammo. However, I think that it isn't the best idea for tracking attributes for Elfs for one simple reason: lack of permanence. Those attributes are 90% of what we know about the character, which means that at some point they will have to be written down. I will admit that I have not had a chance to play Elfs yet, but it doesn't seem that they change so frequently (unlike ammo in Deadlands) that the use of counters would be justified.
On 4/30/2001 at 8:44pm, Ron Edwards wrote:
RE: Character sheet design
Hey Seth,
It's the allocation of either Dumb Luck or Low Cunning as add-ons to Spunk that I'm thinking of, which last for one action for each allocation. Also, the penalties to Spunk due to damage.
All these totals end up being ephemeral, but ever-changing, so I like the idea of shifting little counters around on the sheet somehow.
You're right that the END values, or "whole" values, for this stuff doesn't change much though.
Best,
Ron
On 4/30/2001 at 9:04pm, GreatWolf wrote:
RE: Character sheet design
I could see using counters for Spunk, because of damage effects (although using counters to track damage might be easier). However, assuming I'm reading the rules correctly, you either add in all of your LC or all of your DL. In this case it seems too much work (in a way) to shuffle counters around for just one action. I'd just rather add the numbers in my head.
If the shuffling were permanent or at least were long-term, counters might work. As it stands, I would not suggest using counters for either LC or DL, although counters to track either Spunk or loss of Spunk might make sense.
On 4/30/2001 at 9:20pm, Ron Edwards wrote:
RE: Character sheet design
H'm. Good point. (Yes, you're reading the rules right.)
Back to the prototype ...
Best,
Ron
On 5/1/2001 at 2:40am, archangel_2 wrote:
RE: Character sheet design
Truth, I've yet to play Deadlands (it's on my "to buy" list), and I don't think I've played any games with counters yet, so I don't know what I think of 'em.
However, since advancement is determined by coins spent and monsters killed/defeated, you could easily just have those (as well as damage to spunk) tracked by counters... That's three things, so it gives more of a reason to do it.
One question, though - I can see a paperclip, although that might be difficult at times, too. But you're GOING to have to write it down eventually. (How would you keep the counters on the page till the next game session, or the paperclip in exactly the right position, etc.) Am I missing the point here? Is it only supposed to be for "in a single game sessions use", and then you write down where you left off at so you can use the counters again next week?
Daniel Worthington
the "as yet uninitiated in counters" man
On 5/8/2001 at 9:20pm, Ian O'Rourke wrote:
RE: Character sheet design
On 2001-04-24 19:14, Ron Edwards wrote:
OK, good stuff so far, but it's pretty verbal. How about the symbol, counter, spatial kind of stuff? Since one's "Action Value" is almost always a sum of two things (Spunk plus whichever), should there be some fast way to express that on one's sheet? Some fast way to read it? How might that work?
Wow, Elfs have a stat called spunk? That's going to go down great over here. What's that quote about America and the UK being seperated 'by a common language'.
Of course you may be aware of the UK meaning (we tend not to use it in the way you intended it).
Anyway, I thought it was fleetingly funny :smile:
On 5/8/2001 at 10:06pm, Ron Edwards wrote:
RE: Character sheet design
Oh yes, I'm familiar with the term, and it fits the game fine (given a slight squint if you're playing a girl elf). A couple of crude, adolescent references? In Elfs? Oh goodness.
Best,
Ron
On 7/15/2001 at 3:46pm, Jack Spencer Jr wrote:
RE: Character sheet design
I'm a little late coming into the pool, but here are some ideas:
Obviously you'll want to put anything important on the front of the character sheet, any of the stuff that gets used, anyway.
This means Spunk, Dumb Luck, Low Cunning, Armor used, Big Cartoony weapon used, Magic items used, and probably other thing like Stage, Demeanor and other personality descriptions, magic spells, and that cool magic item they want so bad.
There should also be space on the front for money spent and things killed. While I like the idea for a trophy list, that would eventually take up a lot of space so it'd probably work better as a simple box to put hash marks into for things killed and a running total for the money spent.
Conversely, you could make this a double-sided and all the other useless crap can go on the back, to further the playful poke at D&D and other such games. Most of the Gear should probably go on the back. The money carried should also probably go on the back to show that it's not how much cash you've got, but how you spend it that's important.
These are just some ideas but I don't particularly care for the outline of an elf idea like the Champions character sheet. If you do this, offer a version of the character sheet w/o the outline for those of us who fancy ourselves gooder drawers can draw our own pic w/o having to deal w/ the outline.
Better yet, if you can get Jeff to do it, a paper doll thing where you can put different outfits on the elf would be spiff.
But he's probably a bit busy for that.
Bummer.
On 8/16/2001 at 12:15am, Ben Morgan wrote:
RE: Character sheet design
Hey guys,
I'm new here, just got a chance to read through Elfs. Funny funny game.
I banged out a preliminary design for a character sheet, if anyone's interested. It's fairly simple, with some of the suggestions offered here added. I'll work with it, see if I can clear up any more space and still fit two to a page.
On 8/16/2001 at 4:24am, Ron Edwards wrote:
RE: Character sheet design
Dude!! You ARE the Amazing Kreskin!
I'd love to see the sheet. E-mail a copy to me, and we'll knock it back and forth, and then you - yes, YOU - would be credited right there on the Elfs page itself.
Best,
Ron
On 8/30/2001 at 10:22pm, Ron Edwards wrote:
RE: Character sheet design
Hey!
Ben (the Amazin' K) did send me a character sheet, and Clinton (webmaster supreme) did post it on the site, so it's ready! Go download it.
God I love giving orders.
Best,
Ron
On 9/4/2001 at 4:16pm, Jack Spencer Jr wrote:
RE: Character sheet design
OK, I d/l'd the sheet and printed it out and here are my impressions of it for better or worse.
I actually like the fact that the the sheet is halh a standard sheet of paper (two sheets on a printed page). This makes sense for the game. I would've prefered it if the sheet filled its half of the page but it's a PDF and printers force margins and such. I can wait for the hardcover edition to get a larger character sheet.
The first person used on the sheet is clever and, again, fitting. Mispelling Demeanor the first time and scribbling it out is a nice touch.
However, there's a space for "My Magical Spells" which if your character is not a magic-slinging Elf is wasted space.
To be fair, what would that space get used for? More stuff to carry? Maybe one of Jeff's little illustrations? Space for a character sketch for people who think they are gooder drawers?
In the end, it works and that's the important thing, I guess.
Better than my ideas. What the hell was I thinking?
On 9/4/2001 at 4:39pm, Ron Edwards wrote:
RE: Character sheet design
Hey Jack,
Thanks for the feedback. It so happens that just about everyone in the groups I've played with wants to be a magic-slingin' elf ... at least, after they realize that they don't have to be bad at fighting if they do. (Old-school players really believe that game design MUST trade off magic and combat effectiveness until they see otherwise.)
On at least one occasion, the player has opted not to run a magic-slinger, and then, upon seeing how much fun it is during play, ask to let their PC be one after all. I always say "yes." Why not, after all? (Well, OK, monsters find you tasty, but that turns out to be fun too.)
Best,
Ron
On 9/5/2001 at 1:44am, james_west wrote:
RE: Character sheet design
5/6 players in my straight "Elfs" game slung spells.
I also used the character sheets, and they worked very well.
= James
On 4/13/2002 at 2:47am, Henry Fitch wrote:
RE: Character sheet design
I hate tokens on sheets. Wanna know why? Because I have long, long arms, and I use big, big gestures. A lot. So I'll be saying something nice and dramatic, wave my arm, and *thwack!* "Aaah! My health points are gone!"
So there you go. By the way, hi, I'm new.