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Topic: (Sorc.) Witch brood
Started by: May
Started on: 3/23/2006
Board: Actual Play


On 3/23/2006 at 11:32am, May wrote:
(Sorc.) Witch brood

Hi
I'm on the brink of starting a sorcerer fantasy game set in a mythical middle ages German principality where the dark woods seem to be slowly creeping up on the little villages dotted across the landscape, monks are more likely to be drunk and mad than wise and pious and wildeyed nuns bury their unwanted infants in the herb garden.
The PCs are all the children of the village witch and can choose any age they like between twelve and early twenties. (I realize I'm herding them a bit on this point, but everyone liked the idea). I plan to make sorcery a folk loristic affair with eye of newt and feet of crows going in to the cauldron, while you chant arcane rhymes and burn hemlock harvested under the full moon. (The fumes might give you a nice, drugrelated bonus too ;))

I have quite a few ideas for this game and setting which I would appreciate some thoughts on - you need not have an opinion on all of it to reply - so here goes:

1) I consider giving demons an extra feature, namely some personalized weakness in tune with folklore where most supernatural beings have something of the sort. It could be anything; fear of crucifixes, being momentarily immobilized if salt is thrown into its face, shying away from briers, needing to be carried across running water (only passers or possessors, and possibly parasites transferred to host; could get rather amusing particularly if the player doesn't know about it from onset). With a wide range of possibilities it shouldn't become too much of an obstacle as it's hard to know just what weakness a particular demon has.
But is this still a bad idea? If yes, why? If no, should the PCs know what their demon's weakness is? Clearly this would be a closely guarded secret.

2) In actual European lore on witchcraft there's a marked fear of sorcerers misusing and perverting the power of holy items such as the wafer or the alterwine in their rituals. But I'm wondering if it would be wiser to ignore this as I don't want the game to be centered on religious issues and don't plan to let Christianity have any "real" cosmic importance with angels and such?

3) Sorcery is a dark and mysterious thing and it is very hard to "design" a demon; a sorcerer will have general idea of what he or she is trying to conjure up, but it requires a high lore and a very good roll upon contacting to get the details right.
Is this a good way to give sorcery a certain feel, or is it just annoying? The players will of course be allowed to design their starting demon. (Except if someone wants some power twenty horror; Mum knows better and will not have allowed it. I don't expect this to be a problem however, as my group so far has been anxious about anything too big to control).

4) All the witch's children - except whoever chooses to have the oldest PC - are fathered by her demon lover (bound to some other sorcerer somewhere else) who comes by the village occasionally. I'm thinking about giving them a younger NPC sibling, who's going to be the only demon child of the bunch, who thinks it's all unfair and who desperately wants to be human. It'll be bound to its mother - for whom I plan a horrible death pretty early on so the PCs can be on their own - and have some need it can fulfill itself, because the players will think it is human (they don't know the man who visits their mother is really a demon) and it will pretend to be.
Is it unfair of me to fit them out with this extra NPC demon they haven't asked for and won't really have control over? It's going to be a lot more tough and ruthless than your average ten year old child, but it's also going to be more "human" than most demons: It cares about its siblings - even though it is also very jealous of them because they're human - and it will generally have the same feelings and desires that human beings have.

~May

Message 19154#200863

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On 3/24/2006 at 6:48pm, James_Nostack wrote:
Re: (Sorc.) Witch brood

May wrote: I'm on the brink of starting a sorcerer fantasy game set in a mythical middle ages German principality


That is awesome.  I've gotten really interested in medieval German history lately, and was briefly thinking about using Sorcerer for a game in that setting.  Please post some play, because I'm very curious! 

1) I consider giving demons an extra feature, namely some personalized weakness in tune with folklore where most supernatural beings have something of the sort... But is this still a bad idea? If yes, why? If no, should the PCs know what their demon's weakness is? Clearly this would be a closely guarded secret.


I can't speak for Ron, but this sounds a lot like a Telltale to me.  Whether a sorcerer can exploit a Telltale might involve a Lore roll?  (I don't have my books with me.)

2) In actual European lore on witchcraft there's a marked fear of sorcerers misusing and perverting the power of holy items such as the wafer or the alterwine in their rituals. But I'm wondering if it would be wiser to ignore this as I don't want the game to be centered on religious issues and don't plan to let Christianity have any "real" cosmic importance with angels and such?


May: what's Humanity in this setting?  If it's the Soul, then it might make sense to include a certain amount of Christianity (or other religion) into the game mechanics: angels, for example.  But that's entirely up to you.

3) Sorcery is a dark and mysterious thing and it is very hard to "design" a demon; a sorcerer will have general idea of what he or she is trying to conjure up, but it requires a high lore and a very good roll upon contacting to get the details right.


Rules for this are given on page 91, I think: the players come up with some general ideas, and then the GM can fool around with them.

Just my initial thoughts.  I'm excited by this idea!

This

Is this a good way to give sorcery a certain feel, or is it just annoying? The players will of course be allowed to design their starting demon. (Except if someone wants some power twenty horror; Mum knows better and will not have allowed it. I don't expect this to be a problem however, as my group so far has been anxious about anything too big to control).

4) All the witch's children - except whoever chooses to have the oldest PC - are fathered by her demon lover (bound to some other sorcerer somewhere else) who comes by the village occasionally. I'm thinking about giving them a younger NPC sibling, who's going to be the only demon child of the bunch, who thinks it's all unfair and who desperately wants to be human. It'll be bound to its mother - for whom I plan a horrible death pretty early on so the PCs can be on their own - and have some need it can fulfill itself, because the players will think it is human (they don't know the man who visits their mother is really a demon) and it will pretend to be.
Is it unfair of me to fit them out with this extra NPC demon they haven't asked for and won't really have control over? It's going to be a lot more tough and ruthless than your average ten year old child, but it's also going to be more "human" than most demons: It cares about its siblings - even though it is also very jealous of them because they're human - and it will generally have the same feelings and desires that human beings have.

~May

Message 19154#201049

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On 3/24/2006 at 7:41pm, Danny_K wrote:
RE: Re: (Sorc.) Witch brood

I think James said everything I was going to say about 1-3.  I wanted to comment on:

May wrote:
4) All the witch's children - except whoever chooses to have the oldest PC - are fathered by her demon lover (bound to some other sorcerer somewhere else) who comes by the village occasionally. I'm thinking about giving them a younger NPC sibling, who's going to be the only demon child of the bunch, who thinks it's all unfair and who desperately wants to be human. It'll be bound to its mother - for whom I plan a horrible death pretty early on so the PCs can be on their own - and have some need it can fulfill itself, because the players will think it is human (they don't know the man who visits their mother is really a demon) and it will pretend to be.
Is it unfair of me to fit them out with this extra NPC demon they haven't asked for and won't really have control over? It's going to be a lot more tough and ruthless than your average ten year old child, but it's also going to be more "human" than most demons: It cares about its siblings - even though it is also very jealous of them because they're human - and it will generally have the same feelings and desires that human beings have.


I think this is kosher, creating NPC-owned demons is a part of preparing for play.  The players aren't strapped for options, any of them can use their Lore to Bind, Punish, Banish, etc. the demon-child.

If I were prepping the game, I'd keep the witch-mother's death totally up in  the air, just say something like, "the witch is in poor health... she has been in poor health for at least twenty years." If one of the players decides to kill her off, either as part of his Kicker or in play, it'll be ever so powerful, and it also means at least two demons (the Passer-child and the demon lover) will be floating around. 

Message 19154#201055

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