Topic: [Levity 2.0]: Universal RPG System 1d6
Started by: rgrassi
Started on: 3/28/2006
Board: First Thoughts
On 3/28/2006 at 1:14pm, rgrassi wrote:
[Levity 2.0]: Universal RPG System 1d6
I've just released the italian version of this system designed with newbies and kids in mind.
I've made an english version but it will need editing and reviewing from some mothertongue.
Is there anyone interested that can help me to fix it?
It's 14 pages, PDF ~2Mb, including images and license.
Thanks in advance.
Rob
On 3/28/2006 at 1:58pm, Eric Bennett wrote:
Re: [Levity 2.0]: Universal RPG System 1d6
Do you mean you need a native English speaker to help you edit?
I could be up for that, to be sure.
-Eric Bennett
On 3/28/2006 at 2:54pm, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Do you mean you need a native English speaker to help you edit?
Yes.
I could be up for that, to be sure.
Great! Thanks!
Write me at levity[at]robertograssi[dot]net and I'll send you the file.
Rob
On 3/28/2006 at 6:20pm, Eric Bennett wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Sent you an email. :)
On 3/28/2006 at 7:04pm, operator23 wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
I'm also interested. I've already sent you an email.
On 4/17/2006 at 3:36pm, rgrassi wrote:
[Levity 2.0]: Universal RPG System 1d6, released
Levity is a universal system to create and play RPG settings and adventures.
The main features are ease of use and a great focus to group dynamics (even if it can be used for single player adventures, too).
For this reasons Levity can be considered a good introductory system for kids or for newbies.
The Player section covers the following topics:
* Character creation and evolution
* Skills and "Roll for success"
* Combat Handling and Damage
The Storyteller section covers the following topics:
* Handling game turns
* Narration Modes
* Non player characters
* Actions and Results
Page for system:
http://www.robertograssi.net/gdr/bpg/publication_view.asp?iabspos=1&vjob=vdocidsp,146431
Direct Download:
http://www.robertograssi.net/gdr/files/system/levity-2_0_8-EN.pdf
Cheers,
Rob
On 4/17/2006 at 4:42pm, bazzalisk wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Are you sure you want to use the term "Storyteller"? Games Master (GM) is more common, and more descriptive of what they do (as in an RPG surely all the players are telling stories?)
On 4/18/2006 at 7:37am, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
I prefer to use the word Storyteller because I want to focus more ALL players (the master and the actual players) to tell a story rather than play a game.
Rob
On 4/18/2006 at 8:00am, bazzalisk wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
rgrassi wrote:
I prefer to use the word Storyteller because I want to focus more ALL players (the master and the actual players) to tell a story rather than play a game.
Rob
Then surely using "storyteller" for the GM is going to have the oposite effect, since it is saying that the other players aren't storytellers.
On 4/18/2006 at 8:05am, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Yes, the risk exists. Nevertheless, even if the other players play and tell a story, the 'storyteller' role must be careful to direct the actual play toward a coherent 'story'. When the story 'stops' or is difficult to be carried on, the storyteller must be the one who pushes the story forward and is the main "teller of the story" respect to the others.
Rob
On 4/18/2006 at 4:08pm, Bryan Hansel wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
I downloaded Levity and read over it. Are there any specific questions that you wanted feedback on?
Here are a couple of items that I noticed or had questions about:
• What does the assigning of a class do for the character?
• What if a player rolls three 1s for his skills rankings? Does he get to reroll or just has to play a character that is weak in skills?
• I couldn't find a chart that ranks the "roll for success" number. It would be help full to see a chart that listed what scores were need to roll an easy, mild, medium, hard, or extreme task.
• The gamebook mode seems to really limit the player's ability to tell the story they want. Is the game suppose to allow players to tell a story or the players to participate in the Storytellers story? This seems to contradict with the Actions and results section.
• What do you see in your game that sets it apart for other simple 1d6 generic systems or why would I play Levity instead of Fudge?
On 4/18/2006 at 5:01pm, Tommi Brander wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Also,
• Is combat important part of the game?
On 4/18/2006 at 9:12pm, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
From Bryan...
Bryan wrote:
I downloaded Levity and read over it. Are there any specific questions that you wanted feedback on?
Not particularly. I'd like to receive a general feedback about its consistency.
Furthermore that's just my first step. Two settings will follow and then one campaign and a one-shot.
So, we're just at the beginning. :)
• What does the assigning of a class do for the character?
Nothing particular, if we consider just the 'system'.
If a class has some particular characteristics that will be introduced in the campaign or in the module, overriding or expanding the basic set.
• What if a player rolls three 1s for his skills rankings? Does he get to reroll or just has to play a character that is weak in skills?
By default, the second one. Anyway the final decision is up to to storyteller and the player.
• I couldn't find a chart that ranks the "roll for success" number. It would be help full to see a chart that listed what scores were need to roll an easy, mild, medium, hard, or extreme task.
First of all, a 'roll for success' must be invoked not so much times. A storyteller must use it carefully.
Then, the roll for success spreads from 3 to 23. From 3 to 18 it's the complete range one can achieve with 3d6, so we can say that 'without skills' the range from 3 to 17 covers the easy-hard rolls. If skills are needed then the scale extends up to 23. In that way, a very skilled character can make a successful roll even if he's not lucky.
• The gamebook mode seems to really limit the player's ability to tell the story they want. Is the game suppose to allow players to tell a story or the players to participate in the Storytellers story? This seems to contradict with the Actions and results section.
When playing in gamebook mode "Actions and Results" section loses significance. The pros of the mode, however, is that you can force players to move on (especially if you have younger players or kids or newbies). Naturally, it wouldn't be so nice to conduct a complete session in gamebook mode.
• What do you see in your game that sets it apart for other simple 1d6 generic systems or why would I play Levity instead of Fudge?
My God. I really don't know. I think that the system has a focus toward modes that can help the storyteller to conduct a fine rpg session. Actually, the storyteller must be very good. The system itself is rather simplistic about the player section but I think that can be easily used by newbies and kids to start learning rpg.
Tommi wrote:
Is combat important part of the game?
That depends by the session. Storyteller has many ways to handle the combat (handling various factors and assigning by his/her own will the points loss). In the sessions I've done with my nephews and their friends I always discouraged combat, anyway...
Rob
On 4/19/2006 at 5:44am, Bryan Hansel wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
rgrassi wrote:
My God. I really don't know. I think that the system has a focus toward modes that can help the storyteller to conduct a fine rpg session. Actually, the storyteller must be very good. The system itself is rather simplistic about the player section but I think that can be easily used by newbies and kids to start learning rpg.
This leads me to another question: Does the storyteller have to be good to run your system or should you develop your system so that it can make any player a good storyteller? Also, if the game modes are what sets your system apart from others, then that's where you should spend some more time developing. A couple of questions/ideas that occur to me about the modes are (and you don't need to answer these for me here. But if you'd like, please, do.): When can they be used? Why use each one and in which situations? Can they be turned up or down in intensity? How specifically will they effect play and the system? How does the system support the game modes? Can two be used at once? If not, why?
On 4/19/2006 at 9:17am, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Hi Brian,
This leads me to another question
You're welcome.
Does the storyteller have to be good to run your system or should you develop your system so that it can make any player a good storyteller?
The second part of your statement fix a target which is very difficult to achieve. In that sense, I cannot develop a system which allows any player to become a good storyteller. Being a storyteller implies many things which are difficult to fix on paper and some aspects can be catched only during a 'live' session. In many cases I've found that one can have many ideas just following the discussions of the players. Players have great ideas in developing sub-plots or forcing dramatic events.
Also, if the game modes are what sets your system apart from others, then that's where you should spend some more time developing.
You could be right. Unfortunately, at the moment, I don't have elements to be added to the system. Or do you refer to examples of the game modes? Moreover, I'd like better to open a FAQ section on the site with hints for storytellers and handle questions on the run rather than fix something on paper which becomes wrong or obsolete in few months. The system needs stabilization, first.
A couple of questions/ideas that occur to me about the modes are (and you don't need to answer these for me here. But if you'd like, please, do.): When can they be used?
Always, at storyteller's will.
Why use each one and in which situations?
That depends on the 'mood' of the session. It's up to the storyteller 'feeling' to use the best mode during the play session.
Can they be turned up or down in intensity?
Absolutely yes. The storyteller can do what he/she wants.
How specifically will they effect play and the system?
Some modes are really funny. When ALL players move one character they must decide cohoperatively the move. When one player moves ALL the characters it's funny too. Both modes can be used to let kids and newbies think about cohoperation and sharing ideas for problem solving. About the 'system' part I'm not sure I understand correctly your question.
> How does the system support the game modes? Can two be used at once? If not, why?
You cannot use 'in the same turn' two modes with one character, but you could use two different modes with two different characters, so you can have player A moving the character X and you handle that situation in a 'gamebook mode' and player B and C moving the character Y together.
Rob
On 4/19/2006 at 7:05pm, Bryan Hansel wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Or do you refer to examples of the game modes?
Some examples would be nice, but I wasn't specifically referring to examples.
Sounds like you have a pretty good idea where you're taking this game. I'll be watching with interest.
Cheers,
Bryan
On 4/20/2006 at 7:58am, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
Hi,
Sounds like you have a pretty good idea where you're taking this game. I'll be watching with interest.
Thank you Bryan.
The next step will be the release of two settings: fantasy and SF.
I'm working on the first one, at the moment.
Rob
On 11/6/2006 at 9:09am, rgrassi wrote:
RE: Re: [Levity 2.0]: Universal RPG System 1d6
A quick bump to notify about the change of the page:
http://www.robertograssi.net/dblog/articolo.asp?articolo=33
Direct Download is still the same:
http://www.robertograssi.net/gdr/files/system/levity-2_0_8-EN.pdf
Storyteller's guide in english is under translation.
Fantasy scenario is available in Italian (I'll start the translation asap).
Cheers.
Rob
On 12/19/2006 at 10:23am, rgrassi wrote:
[Levity 3.0]: Universal RPG System d6
I'm pleased to announce that "Levity" is growing up.
The 3.0 version (that will be stable for the next years, hopefully) will be commercially released on April. I've open a dedicated site:
http://www.levity-rpg.net
Bye and thank you.
Rob
On 2/19/2007 at 10:38am, rgrassi wrote:
[Levity 3.0]: Universal RPG System 1d6, Review Needed
In the next weeks, I'll need some reviewers/editors for the English version of Levity 3.0, a d6 universal RPG system for interactive storytelling and role-playing. It mainly focuses on 'rpg newbies', kids, interactive stories... Nevertheless, it can be used by expert rpgamers, especially using the "Storytelling Modes".
Is there anyone interested to review it?
Thanks in advance.
Rob