Topic: Further game aids
Started by: Sindyr
Started on: 4/8/2006
Board: Muse of Fire Games
On 4/8/2006 at 1:18pm, Sindyr wrote:
Further game aids
Now that I am about to run my first Capes game, I am realizing that I could (or could have) use the following:
• An exhaustive list of everything you can use Story Tokens for.
• A list of all potential props and aids for running a game
• A "game screen" with all the most important and most used rules listed.
...to start with anyways.
Here's what I am bringing to my first game:
Click and Lock's cut out (from the CnL pdf)
10 red and 10 blue dice
tape
3x5 note cards
3x5 post-its (may be better since they stick in place)
Blue poker chips (story tokens)
Purple poker chips (debt)
7 different colored sharpee permanent markers.
6 Capes character sheet printouts with drives.
Pad of graph paper.
multiple tokens matching the colors of the sharpees (don't have these yet, will try to score some in a bit)
As to the exhaustive list of story token use:
• Make an extra Claim
• Create an extra Conflict
• Introduce an extra Character
• Take an extra Action
Is there anything else?
On 4/8/2006 at 2:28pm, Glendower wrote:
Re: Further game aids
You might need more dice. I've had about 15 dice of both colors in play. When you start splitting, it gets really important.
On 4/8/2006 at 2:52pm, Vaxalon wrote:
RE: Re: Further game aids
You'll need at least one more color of dice, perhaps two. Remember that splitting can create third and fourth sides.
On 4/9/2006 at 1:06am, Miskatonic wrote:
RE: Re: Further game aids
Inspiration tracking. (Or is that the graph paper?)
I have no idea why you would need graph paper over any other kind of paper.
I don't see why you need different color chips for Debt and Story Tokens.
On 4/9/2006 at 2:02am, Vaxalon wrote:
RE: Re: Further game aids
It's nice to have different color chips for debt and story tokens so that they don't get mixed up. Yes, the debt tokens are on a character sheet, and the story tokens are not, but it's a good idea to be able to distinguish them otherwise, just because.
On 4/9/2006 at 12:19pm, Adam Biltcliffe wrote:
RE: Re: Further game aids
We've sometimes used Othello pieces for debt and story tokens. You get the benefit of literally handing over your debt as story tokens when you win a conflict, but you can have them black side up for debt and white side up for story tokens to make the distinction more visually obvious.
On 4/9/2006 at 7:43pm, Miskatonic wrote:
RE: Re: Further game aids
Othello? Now that's pretty slick. I guess I mostly just thought it would be confusing to "switch out" one color chip for another, seeing as Story Tokens are MADE of Debt. Changes the conceptual flow of the game a tisch. So a flip-color chip? Perfect.
I thought it worked better to have different debt colors for each player. That takes some shopping if you have more than three, though.