Topic: Capes Lite questions
Started by: joshua neff
Started on: 4/13/2006
Board: Muse of Fire Games
On 4/13/2006 at 12:05am, joshua neff wrote:
Capes Lite questions
Actually, I already PM'd Tony a question about Capes Lite, which he answered. But now I have another one, and it seems silly to keep PMing him when the answers might help others (assuming other people are as dense as I am).
So, in the Capes Lite document. I think I'm good on everything, except Inspiration. Box 18 says, "Before or after the rest of your Action, you can spend that Inspiration to turn a die up to its value. So you can turn a one up to <whatever>, but you can't turn a six down to <whatever>."
Turn a die up to its value? Wouldn't its value be 6, since you're using only 6-sided dice? Or does "value" mean something else, in which case, what does "value" mean. What can you turn a die up to?
On 4/13/2006 at 12:23am, Zamiel wrote:
Re: Capes Lite questions
joshua wrote:
Turn a die up to its value? Wouldn't its value be 6, since you're using only 6-sided dice? Or does "value" mean something else, in which case, what does "value" mean. What can you turn a die up to?
In this case, when you resolve Conflicts, you gain Inspirations which are d6 of various values (depending on how they were matched up; if you won the Conflict with a roll of a 6, against your opponant's 4, you'd have an Inspiration 2). Its the value of the Inspiration referred to, here.
On 4/13/2006 at 4:21am, joshua neff wrote:
RE: Re: Capes Lite questions
Oh, that makes much more sense. The pronouns were giving me trouble.
Thanks.
On 4/13/2006 at 3:00pm, dunlaing wrote:
RE: Re: Capes Lite questions
pronouns are the antichrist
On 4/13/2006 at 6:11pm, TonyLB wrote:
RE: Re: Capes Lite questions
Alternately: "Pronouns are a real problem, especially when talking to roleplayers. They're just really lame that way."