Topic: [Donjon] Renaming attributes
Started by: Sonja
Started on: 6/8/2006
Board: CRN Games
On 6/8/2006 at 2:09pm, Sonja wrote:
[Donjon] Renaming attributes
I find the current list of attributes very confusing and even sexist, e.g. virility/manliness means strength? :)
In my games I plan to change the attribute names to something more straightforward like Strength, Intelligence, Perception, Dexterity, Stamina and Charisma.
Sonja
On 6/9/2006 at 5:41pm, Mike Holmes wrote:
Re: [Donjon] Renaming attributes
The silly names for the attributes were a conscious design choice, Sonja. I take it you intend to play a very serious game of Donjon?
Mike
On 6/9/2006 at 5:51pm, Sonja wrote:
RE: Re: [Donjon] Renaming attributes
Well I just want something that's user-friendly and direct. I think you can still play silly, but I like to have a simple terminological interface, especially for players whose first language may not be English. :)
On 6/9/2006 at 6:00pm, Mike Holmes wrote:
RE: Re: [Donjon] Renaming attributes
Ah, and for whom the silliness of using a term like Adroitness may be lost anyhow. I see.
I think it's ironic that Stamina is more accessible than Constitution. :-)
Mike
On 6/11/2006 at 1:01am, Sonja wrote:
RE: Re: [Donjon] Renaming attributes
I think Constitution is a good word too. Everybody knows it because of D&D. What did you mean by that irony?
On 6/12/2006 at 2:13am, James_Nostack wrote:
!
Sonja, just for reference, Donjon's attributes are sort of an RPG in-joke. Back in the day, there were a million games that were basically ripping off D&D. D&D characters have attributes; therefore, obviously, if you're going to design an RPG it would need attributes as well! And D&D had six, so your game would have to have six! But your game would be completely and totally different because the six attributes you used would have--get ready for mind-blowing creativity at avoiding lawsuits--different names!!!!!!!1 Most of which were kind of stupid-sounding and confusing.
Clinton presumably knew this, and since he was deliberately ripping off D&D as a joke, gave the attributes--gotta have attributes!--asinine names. The stupidness isn't a bug, it's a feature.
However, I pretty much agree with you: I'm so used to D&D that figuring out six different abbreviations that do basically the same thing isn't worth the joke. So I just use the regular stats. Since Donjon is open source, or creative commons, or whatever the licensing term is, you could even print up and sell a new version using the old stats.
(I agree with you, by the way, that "Virility" would be a sexist term. I presume, though, that you're aware that in the early versions of D&D women characters weren't allowed to have high Strength scores, because, y'know, chicks are weaker? So, at least to me, Donjon's usage isn't so much sexist, but a snide reference to the sexism of the source material. But also: people who play Donjon are Manly Men, by definition.)
On 6/12/2006 at 2:29am, r_donato wrote:
Re: !
James_Nostack wrote:
(I agree with you, by the way, that "Virility" would be a sexist term. I presume, though, that you're aware that in the early versions of D&D women characters weren't allowed to have high Strength scores, because, y'know, chicks are weaker? So, at least to me, Donjon's usage isn't so much sexist, but a snide reference to the sexism of the source material. But also: people who play Donjon are Manly Men, by definition.)
And Sonja, just in case you are also not a native English speaker, James is joking here. :-)