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Topic: [Donjon] Renaming attributes
Started by: Sonja
Started on: 6/8/2006
Board: CRN Games


On 6/8/2006 at 2:09pm, Sonja wrote:
[Donjon] Renaming attributes

I find the current list of attributes very confusing and even sexist, e.g. virility/manliness means strength? :)

In my games I plan to change the attribute names to something more straightforward like Strength, Intelligence, Perception, Dexterity, Stamina and Charisma.

Sonja

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On 6/9/2006 at 5:41pm, Mike Holmes wrote:
Re: [Donjon] Renaming attributes

The silly names for the attributes were a conscious design choice, Sonja. I take it you intend to play a very serious game of Donjon?

Mike

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On 6/9/2006 at 5:51pm, Sonja wrote:
RE: Re: [Donjon] Renaming attributes

Well I just want something that's user-friendly and direct. I think you can still play silly, but I like to have a simple terminological interface, especially for players whose first language may not be English. :)

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On 6/9/2006 at 6:00pm, Mike Holmes wrote:
RE: Re: [Donjon] Renaming attributes

Ah, and for whom the silliness of using a term like Adroitness may be lost anyhow. I see.

I think it's ironic that Stamina is more accessible than Constitution. :-)

Mike

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On 6/11/2006 at 1:01am, Sonja wrote:
RE: Re: [Donjon] Renaming attributes

I think Constitution is a good word too. Everybody knows it because of D&D. What did you mean by that irony?

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On 6/12/2006 at 2:13am, James_Nostack wrote:
!

Sonja, just for reference, Donjon's attributes are sort of an RPG in-joke.  Back in the day, there were a million games that were basically ripping off D&D.  D&D characters have attributes; therefore, obviously, if you're going to design an RPG it would need attributes as well!  And D&D had six, so your game would have to have six!  But your game would be completely and totally different because the six attributes you used would have--get ready for mind-blowing creativity at avoiding lawsuits--different names!!!!!!!1  Most of which were kind of stupid-sounding and confusing.

Clinton presumably knew this, and since he was deliberately ripping off D&D as a joke, gave the attributes--gotta have attributes!--asinine names.  The stupidness isn't a bug, it's a feature.

However, I pretty much agree with you: I'm so used to D&D that figuring out six different abbreviations that do basically the same thing isn't worth the joke.  So I just use the regular stats.  Since Donjon is open source, or creative commons, or whatever the licensing term is, you could even print up and sell a new version using the old stats.

(I agree with you, by the way, that "Virility" would be a sexist term.  I presume, though, that you're aware that in the early versions of D&D women characters weren't allowed to have high Strength scores, because, y'know, chicks are weaker?  So, at least to me, Donjon's usage isn't so much sexist, but a snide reference to the sexism of the source material.  But also: people who play Donjon are Manly Men, by definition.)

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On 6/12/2006 at 2:29am, r_donato wrote:
Re: !

James_Nostack wrote:
(I agree with you, by the way, that "Virility" would be a sexist term.  I presume, though, that you're aware that in the early versions of D&D women characters weren't allowed to have high Strength scores, because, y'know, chicks are weaker?  So, at least to me, Donjon's usage isn't so much sexist, but a snide reference to the sexism of the source material.  But also: people who play Donjon are Manly Men, by definition.)


And Sonja, just in case you are also not a native English speaker, James is joking here. :-)

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