The Forge Reference Project

 

Topic: [TSOY] Weapons and Armor
Started by: Matthew Glover
Started on: 6/21/2006
Board: CRN Games


On 6/21/2006 at 7:48pm, Matthew Glover wrote:
[TSOY] Weapons and Armor

I want to make sure I have this right, because the text is a little unclear.  This i what I think is intended.  Am I right?

what I think the book means to say wrote:
Weapons and armor are only factored in once you've determined who are winners and who are losers (and you've subtracted success levels if appropriate) and you're ready to apply harm. 

Your weapon adds to the harm you do to me, up to a maximum level of 6, so that you never automatically win.
My armor subtracts from the harm you do to me, down to a minimum level of 1, so that armor never automatically negates all harm.


If I have this right, do you add the weapon first, or subtract the armor first? 

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On 6/21/2006 at 8:45pm, Clinton R. Nixon wrote:
Re: [TSOY] Weapons and Armor

Matthew,

Add and subtract per normal. The final outcome can't be more than 6 or less than 1.

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On 6/21/2006 at 9:28pm, Matthew Glover wrote:
RE: Re: [TSOY] Weapons and Armor

AH, so add weapons and armor, THEN adjust for minimum and maximum.  That makes sense.  Thanks!

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On 6/22/2006 at 4:10pm, JMendes wrote:
RE: Re: [TSOY] Weapons and Armor

Hey, :)

Followup: are weapons and armor (and their respective result caps) before or after secrets? Could I, say, use my weapon to bump my success level to six, then use Mighty Blow for that extra punch to spike it to seven?

Cheers,
J.

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On 6/23/2006 at 3:44pm, Clinton R. Nixon wrote:
RE: Re: [TSOY] Weapons and Armor

J,

No way! The only way to get seven is to roll a +3 with a ability of 4. And the only way to get a zero is to roll it naturally.

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