Topic: [Cranium Rats] Beta Version 2.1 Live!
Started by: Thunder_God
Started on: 6/24/2006
Board: Connections
On 6/24/2006 at 3:25pm, Thunder_God wrote:
[Cranium Rats] Beta Version 2.1 Live!
After the playtest and the discussions that followed, as well as the Codification of Session Length thread, Version Beta 2.1 is now live.
Change log version 2.0 to 2.1.
Editing:
Changed links to point to my new blog.
Character Generation: Traits can’t go above 5, as per the Glossary, not above 6.
Scene Framing: “In order for a player to set a scene for a character….”. Not character twice.
Fixed the jumping dot in the play example, finally.
In the Play Example, the players’ initials match those of the Aspects they portray in the example.
Fixed the sheet’s footnote, also changed footnote space to be uniform.
Substantial:
Updated Sheet.
Added Aspect Relations help-chart to the end of the document.
NPCs assume Aspect 5, Trait 3.
Added Acts.
Added some material to cover the Aspects.
Specialties now give 2 bonus dice.
Added a little bit of material to cover The Enlightened.
Added “Feel” section, covering the way play should look and proceed.
Forge Reference Links:
Topic 20122
On 6/26/2006 at 5:09pm, Thunder_God wrote:
Re: [Cranium Rats] Beta Version 2.1 Live!
We now have Version 2.1.1, forgot to place the rule where Tokens spent by Players to gain 2 dice only go to the Enlightened after the current Bidding/Conflict ends.
I think it is a complete game right now. Not fully workable or comprehensible, but all the bits are in.