Topic: [Mortal Coil] The Path Least Traveled
Started by: eruditus
Started on: 7/14/2006
Board: Actual Play
On 7/14/2006 at 4:20pm, eruditus wrote:
[Mortal Coil] The Path Least Traveled
[url text="My Mortal Coil Actual Play"]http://eruditus.livejournal.com/22937.html#cutid1
So what's the point?
What am I doing wrong and what am I doing right?
Especially from folk that have run through games with a similar mindset what are some ways I could maximize my Mortal Coil experience (and that of the players)?
I know something I will focus more on is my themes - the dichotomies at work in the game. I also noticed that I didn't really play with "the rules" as much as I could have, but that was because it was my first go around and I was focusing on the magic token mechanic. I found it odd to not have the characters face off against inanimate objects (once I actually created a target number which I put a number of token in my hand to beat and the player commited what he thought was appropriate. He made the target exactly! It worked out pretty well. I guess I should try to fit that in the report, huh?)
I understand now that I need to have my NPCs written out ahead of time and have tokens ready for them.
We did hand out obligatory Power Token at the end but I would have been happier if we did it more during play.
On 7/14/2006 at 4:22pm, eruditus wrote:
Re: [Mortal Coil] The Path Least Traveled
On 7/16/2006 at 1:44pm, Ron Edwards wrote:
RE: Re: [Mortal Coil] The Path Least Traveled
Before clicking on the link, I'd like to get a pointer from you about exactly what you think went wrong. No, it will not be obvious if I just go and read it. Tell me here.
Best, Ron
On 7/17/2006 at 1:08pm, eruditus wrote:
RE: Re: [Mortal Coil] The Path Least Traveled
Actually it would be obvious because I mention that at the beginning of the post :)
BTW I generally post this stuff to my LJ because I often cross post this. Within the next few months I will be moving all gaming stuff off the LJ and onto my normal gaming site. Must find time... *sigh*
Anyway. There was something else we did wrong, aside what I mentioned in my LJ post...
I believe we made the character's passions far too broad. Especially for a game that I was planning on giving a spin, not create an epic series. One character had "Duty to the people" and another had "Duty to preserve balance." I think these don't do their jobs of pressing the point forward and exposing plot. I think the second session (to be posted soon) we fixed some of that.