Topic: "The Incredible Hulk" "ER" and Making My Character Suffer
Started by: LemmingLord
Started on: 7/14/2006
Board: Muse of Fire Games
On 7/14/2006 at 8:57pm, LemmingLord wrote:
"The Incredible Hulk" "ER" and Making My Character Suffer
Poor David Banner.
Poor Dr. Green.
These characters from two popular television shows get more than their fair share of getting messed with. (Spiderman is another example, though perhaps to a lesser extent). From a cpaes perspective, I think all the players who play them are against them to create dramatic tension at every moment.
If I put out a goal: <my hulk character> avoids hulking out and end up winning the conflict; do I have to narrate that he was successful or can I merely explain how he failed?
I get the impression I can narrate whatever I want as long as it resolves the goal; whether or not it is in "my" character's best interests.. Am I wrong?
On 7/14/2006 at 9:53pm, Sindyr wrote:
Re: "The Incredible Hulk" "ER" and Making My Character Suffer
If you win the conflict, you can narate ANY resolution of it.
On 7/16/2006 at 3:45pm, Sydney Freedberg wrote:
RE: Re: "The Incredible Hulk" "ER" and Making My Character Suffer
Yup. I once had a character that was really beginning to annoy Tony, so he slapped down a Goal to kill her -- and I thought, "yeah, this one's really done," so I fought vigorously to win the Goal, narrating how she was getting chopped to pieces, and when I won it, I narrated her dying, just in the way I wanted it instead of letting him control her last words and so on.