The Forge Reference Project

 

Topic: [Donjon] Dice Probabilities
Started by: epweissengruber
Started on: 7/22/2006
Board: CRN Games


On 7/22/2006 at 12:30am, epweissengruber wrote:
[Donjon] Dice Probabilities

One of the members of IndieRPG Toronto has done a good job of breaking down the dice probabilities of Donjon.  I, Erik Weissengruber, Lord Grand Pooh Bah of Indie RPG Toronto, am posting it here.

Note, this is done by the


c) One of my concerns is that I suspect the dice mechanics in this game have a very significant 'whiff' factor; mathematically, having a lot of extra dice doesn't necessarily give you as much extra chance of winning a roll as you might think. However, it DOES make it so that if you do succeed, you will succeed with more successes. For example, if the GM is rolling between 5 and dice, here is the table of probabilities to succeed, and the probabilities to get at least X successes.

5 6 7 8 9 10 11 12
Any Success 51% 58% 59% 62% 65% 66% 68% 72%
> 1 32% 37% 38% 41% 47% 50% 53% 56%
> 2 14% 21% 25% 29% 33% 36% 39% 41%
> 3 4% 7% 10% 16% 21% 23% 27% 30%
> 4 0% 1% 2% 7% 10% 14% 17% 20%

I bring this up because one of the very important tactics in the game is "linking" tests, where you roll the successes from test over as dice into another. This is worth doing not so much because you will succeed much more often, but because it greatly increases your chances, if you do succeed, of succeeding BIG. That seems to me an important difference. Also, if you feel like you are whiffing a lot, just sit back and enjoy; its a design feature, not a flaw, and pretty much the best you can hope for, regardless of the number of dice you roll, is a 3 out of 4 chance of success.


Message 20517#213641

Previous & subsequent topics...
...started by epweissengruber
...in which epweissengruber participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 7/22/2006




On 7/22/2006 at 2:28pm, Hans wrote:
Re: [Donjon] Dice Probabilities


For example, if the GM is rolling between 5 and dice, here is the table of probabilities to succeed, and the probabilities to get at least X successes.

5 6 7 8 9 10 11 12
Any Success 51% 58% 59% 62% 65% 66% 68% 72%
> 1 32% 37% 38% 41% 47% 50% 53% 56%
> 2 14% 21% 25% 29% 33% 36% 39% 41%
> 3 4% 7% 10% 16% 21% 23% 27% 30%
> 4 0% 1% 2% 7% 10% 14% 17% 20%


I did it through the brute force "make Excel roll A LOT of dice for me" method, not any kind of actual figuring out formulas or iterating through the entire probability space (which, for, say, 10 dice versus 10 dice, has ~2E+18 entries), and I have a more complete table if anyone is interested.

Message 20517#213685

Previous & subsequent topics...
...started by Hans
...in which Hans participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 7/22/2006




On 7/25/2006 at 2:56pm, Sonja wrote:
RE: Re: [Donjon] Dice Probabilities

See also the post from a couple of weeks ago http://www.indie-rpgs.com/forum/index.php?topic=20064.0 where I got mathematicians to answer the same questions for me.

Sonja

Forge Reference Links:
Topic 20064

Message 20517#214164

Previous & subsequent topics...
...started by Sonja
...in which Sonja participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 7/25/2006




On 7/26/2006 at 8:18pm, Hans wrote:
RE: Re: [Donjon] Dice Probabilities

Thats not Donjon related math...THIS is Donjon related math!

Message 20517#214566

Previous & subsequent topics...
...started by Hans
...in which Hans participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 7/26/2006