The Forge Reference Project

 

Topic: [Mortal Coil] Invoking Magical Aptitudes For NPCs
Started by: Garvey
Started on: 7/26/2006
Board: Galileo Games


On 7/26/2006 at 9:23pm, Garvey wrote:
[Mortal Coil] Invoking Magical Aptitudes For NPCs

Does the GM have to spend a magic token to invoke the magical aptitude of an NPC?  Or to have an NPC invoke the magical abilties of a supernatural item?

This might get out of hand if the had a bunch of vampires for example, each with the aptitude of "Vampire".  Does the GM have to spend a token for each one of them to activate their Vampire ability?  This would seem to seriously cut into the GM's pool of magic tokens.

Message 20603#214600

Previous & subsequent topics...
...started by Garvey
...in which Garvey participated
...in Galileo Games
...including keyword:

 (leave blank for none)
...from around 7/26/2006




On 7/26/2006 at 11:03pm, inthisstyle wrote:
Re: [Mortal Coil] Invoking Magical Aptitudes For NPCs

Yes, the GM needs to spend a magic token to activate an aptitude, too, or to use a supernatural item. For crowds, I usually have the generic "vampire" statted out, and use the same stats for all. In this case, the GM could probably just invoke "vampire" for all of the low-level guys, and separately for the boss.

This isn't specified in the rules, but you have a good point about GM resource management in this case. Of course, the GM can also sacrifice power tokens from his pool for this, just as described in the Power chapter.

Message 20603#214618

Previous & subsequent topics...
...started by inthisstyle
...in which inthisstyle participated
...in Galileo Games
...including keyword:

 (leave blank for none)
...from around 7/26/2006




On 7/26/2006 at 11:37pm, Garvey wrote:
RE: Re: [Mortal Coil] Invoking Magical Aptitudes For NPCs

Invoking once for mobs of enemies sounds fair.

I understand that the GM can use Power tokens as a substitute for magic tokens that are spent.  Can the GM also use Power tokens to buy new magic tokens?  If the GM hadn't used all of his power tokens by the end of the session, would the rules allow the GM to purchase new magic tokens with them that could be carried over to next session?  The rules allow players to do this, but it isn't clear whether the GM can.  I would imagine that in most sessions the GM would have exhausted most of his Power tokens though.  In a High magic game, it would always be advantageous to buy a new magic token rather than spend a power token to accomplish the same task.

Message 20603#214621

Previous & subsequent topics...
...started by Garvey
...in which Garvey participated
...in Galileo Games
...including keyword:

 (leave blank for none)
...from around 7/26/2006




On 7/27/2006 at 1:25am, inthisstyle wrote:
RE: Re: [Mortal Coil] Invoking Magical Aptitudes For NPCs

GMs can't buy new magic tokens with power tokens, but they do get additional magic tokens whenever another player buys one.

Message 20603#214627

Previous & subsequent topics...
...started by inthisstyle
...in which inthisstyle participated
...in Galileo Games
...including keyword:

 (leave blank for none)
...from around 7/27/2006




On 7/27/2006 at 4:08am, Garvey wrote:
RE: Re: [Mortal Coil] Invoking Magical Aptitudes For NPCs

That's what I thought (about GMs not being able to buy magic tokens), just checking.  Thanks!

Message 20603#214636

Previous & subsequent topics...
...started by Garvey
...in which Garvey participated
...in Galileo Games
...including keyword:

 (leave blank for none)
...from around 7/27/2006