The Forge Reference Project

 

Topic: My PC creation strategy
Started by: Vaxalon
Started on: 7/27/2006
Board: lumpley games


On 7/27/2006 at 7:09pm, Vaxalon wrote:
My PC creation strategy

I like to play characters with complicated personal lives but I don't like to see them die.

So when I make a Dogs PC, I assign d4 traits to things that are likely to be invoked in "just talking" conflicts, and d8 and d10 traits to things that are likely to be invoked when the guns come out.

This is probably obvious to most of you folks, but I thought I'd share.

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On 7/27/2006 at 7:13pm, lumpley wrote:
Re: My PC creation strategy

Give examples!

My just-past character had "I don't flinch or hesitate 3d10" by the end. It was awesome - well, awesome and problematic. See, I wouldn't flinch or hesitate, so I got all those big dice, but suddenly lead's flyin' and my friends are all sitting there looking at their regular old small dice. I got them shot a lot.

-Vincent

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On 7/27/2006 at 7:25pm, Gaerik wrote:
RE: Re: My PC creation strategy

Vincent,

He, unlike you, might be alright with getting his pals killed.  He just doesn't like getting his own character killed.  :)

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On 7/27/2006 at 8:15pm, Vaxalon wrote:
RE: Re: My PC creation strategy

Hey, if they don't like getting shot at... they can give.

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