Topic: Space Opera Take on Well of Souls
Started by: epweissengruber
Started on: 8/15/2006
Board: HeroQuest
On 8/15/2006 at 1:28pm, epweissengruber wrote:
Space Opera Take on Well of Souls
I will be running a Space Opera take on The Well of Souls shortly.
I have posted my notes and my character sheets here:
http://games.groups.yahoo.com/group/HeroQuest-RPG/files/Space%20Opera%20and%20Well%20of%20Souls/
The labels allow players to custom build characters very quickly. They just slap the characters on a sheet and away they go.
On 8/15/2006 at 8:32pm, Der_Renegat wrote:
Re: Space Opera Take on Well of Souls
Hi!
How do you use the equipment in your game ?
Infiltration Suit (3w)
* Electronic Countermeasures
* Low-profile (heat, sound, radar, shielding)
* Explosive Devices
* Mini-nuke
* Mini-neutron bomb
Does this work as a keyword ?
And what does a Mini-nuke at 3w ?
On 8/16/2006 at 2:10pm, epweissengruber wrote:
RE: Re: Space Opera Take on Well of Souls
Most of the time I don't stat out equipment
- if you say you have Sword and Shield I assume you have the equipment.
- if you want to have "OrcSlaying Dagger" then we stat it out.
Sometimes I want a signature piece of equipment. As pure metagame I permit only one character to have that special piece of equipment.
Imagine that this specialized equipment is an Affinity.
- Within that Affinity are several Feats which may be used.
(Most of the time, I treat abilities as Abilities or sometimes as Spells from a Grimoire -- Abilities are broad, Spells are powerful but specific)
A mini-Nuke is a small thermonuclear device. So it blows stuff up. But in terms of resistance its not that hard to overcome. So my villains get a roll to escape the blast, and other PCs can find ways to survive it. I wanted the colour of characters being able to say "that building goes up in a vapour" or "the enemy ship ruptures inside of its force field, then the forcefield goes," but to not have ultimate power over all of the actants in the game.
It's just like a character having "Follower: Red Dragon (13)": sounds cool but it is not a game-breaker.
On 8/20/2006 at 11:41am, epweissengruber wrote:
RE: Re: Space Opera Take on Well of Souls
The nuke didn't pose a problem -- the "Self-Destruct Key to the Fleet" did.
I mean, the conflict didn't obliterate the PC's -- notice that its rating isn't that good -- but I will leave it out next time.
On 8/22/2006 at 2:16am, epweissengruber wrote:
RE: Re: Space Opera Take on Well of Souls
The discussion of the session is taking place here:
http://www.indie-rpgs.com/forum/index.php?topic=20981.0
Forge Reference Links:
Topic 20981