The Forge Reference Project

 

Topic: [Afraid] Rules quesion
Started by: Spooky Fanboy
Started on: 8/25/2006
Board: lumpley games


On 8/25/2006 at 11:01pm, Spooky Fanboy wrote:
[Afraid] Rules quesion

In the examples provided for Afraid, one of them has the GM making the stakes "If I win, his head gets chopped off."

Rules-wise how does that work:

1) In regard to PCs?

2) In regard to NPCs that the PCs are trying to protect?

3) In regard to PCs whose players *want* their characters to die?

4) In regard to The Monster?

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On 8/25/2006 at 11:16pm, lumpley wrote:
Re: [Afraid] Rules quesion

In all cases, whichever player wins the conflict gets resolution of what's at stake, this being the head in question. The point of the example isn't that if you win, your character totally chops his head off; the point is that if you win, you resolve the question of his head in your character's favor.

In all cases, announcing that the conflict is over his head requires that his head be, legitimately, at issue. Meaning that the potential chopper have sufficient access to his head to credibly threaten it with chopping, in this case.

Rules-wise, the variables you're introducing aren't variables. You roll dice, raise and see, escalate, ultimately someone gives or someone wins, and you resolve the conflict accordingly.

If you want to, you can ask me about more specific examples; maybe I'm missing the point of your question. Set the stage, name the characters, give some dice and some raises and sees.

-Vincent

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On 8/25/2006 at 11:23pm, lumpley wrote:
RE: Re: [Afraid] Rules quesion

Oh hey, this appears just a bit lower in the document you're referring to:

Dying:
There are two circumstances under which your character will die.
First, when you roll a 20 for fallout.
Second, when your character's life is at stake in a conflict, and the winner of the conflict resolves that your character loses her life.
There's no recourse; under those circumstances, your character's dead.


That might answer your (1) and (3) more concretely. You can imagine that the game treats NPCs just as harshly as PCs (moreso, in fact), so the answer to your (2) and (4) is the same answer. If a character's life's at stake, the character's life's at stake.

Anybody who doesn't know already, Afraid lives here.

-Vincent

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On 8/26/2006 at 2:23am, Spooky Fanboy wrote:
RE: Re: [Afraid] Rules quesion

lumpley wrote:
Oh hey, this appears just a bit lower in the document you're referring to:

Dying:
There are two circumstances under which your character will die.
First, when you roll a 20 for fallout.
Second, when your character's life is at stake in a conflict, and the winner of the conflict resolves that your character loses her life.
There's no recourse; under those circumstances, your character's dead.


That might answer your (1) and (3) more concretely. You can imagine that the game treats NPCs just as harshly as PCs (moreso, in fact), so the answer to your (2) and (4) is the same answer. If a character's life's at stake, the character's life's at stake.

Anybody who doesn't know already, Afraid lives here.

-Vincent


Okay, so unlike DiTV, unless I've really misunderstood Dogs, it's possible to die from not having enough dice to continue to sucessfully Escalate, when the Stakes include your character's life. But other than that, treat the characters as having the same level of player-protection as in Dogs.

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