The Forge Reference Project

 

Topic: Fodder and out-of-play questions
Started by: Manu
Started on: 8/31/2006
Board: ndp design


On 8/31/2006 at 2:32am, Manu wrote:
Fodder and out-of-play questions

Hello Nathan,

I really enjoyed reading carry, and I can't wait to play it. However, I have a couple questions in mind:

-Can fodder be harmed/killed in squad scenes?

-How many dice does the out-of-play pool contain at the beginning of the game? just four, or bottomless?

Thank you.

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On 8/31/2006 at 4:16am, Nathan P. wrote:
Re: Fodder and out-of-play questions

Hi there,

Manu wrote:
I really enjoyed reading carry, and I can't wait to play it. However, I have a couple questions in mind:


Awesome!

-Can fodder be harmed/killed in squad scenes?


It's unspecified in the text, but I don't see any harm in taking out one or two as part of an appropriate squad scene. There have been times when I've run the game that I've set up scenes with a dead Fodder who ran afoul of a booby trap. I would just warn against taking so many Fodder offscreen in Squad scenes that Endgame gets triggered too early. 

-How many dice does the out-of-play pool contain at the beginning of the game? just four, or bottomless?


Four dice: 1d6, 1d8, 1d10 and 1d12. If you need to pull dice out of it and there aren't any left, too bad - the GM should be rolling more dice!

Thank you.


Thank you!

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