The Forge Reference Project

 

Topic: Magic in Agon?
Started by: Willow
Started on: 9/30/2006
Board: one.seven design


On 9/30/2006 at 11:21am, Willow wrote:
Magic in Agon?

From what I can recall from the Iliad and the Oddessy, oh, who am I kidding? Hercules and Xena, sorcerers are all over ancient Greece.

Evil sorcerers are easy to model: the various NPC powers can easily model spells.

PC sorcerers are a more difficult problem.  The easiest way I suppose would be to make magic a prop for the basic ability uses- your hero has a high Lore or Cunning or Spirit or whatever *because* he's a sorcerer.  (That magic missile spell?  Works just like a Javelin.  Know how to shoot bolts of eldritch energy?  Works just like a bow.  They use the same skills and everything!)  This also works well for Creative abilities.

What I think I'm really looking for is something cool with heroic traits to give extra options for maybe Spirit or Insight (perhaps with some sort of impairment cost.)  Ideas?

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On 10/1/2006 at 1:05am, John Harper wrote:
Re: Magic in Agon?

Hey Willow,

That's how I'd handle PC magic, too. I wouldn't go crazy with impairment costs and such for heroic traits, though, unless you want to really change the landscape of competition between PCs.

Something like "Speaker to the Dead" might be a cool heroic trait to boost Lore and Spirit.

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On 10/1/2006 at 7:05am, Shreyas Sampat wrote:
RE: Re: Magic in Agon?

I haven't thought this through, but once I tossed around the idea of having characters make single-use weapons with unusual properties (use the monster abilities as a guide maybe), to imitate D&D spells. (That's obviously not your inspiration here, but I wanted to throw it out somewhere.)

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