The Forge Reference Project

 

Topic: [Mortal Coil] Magical fact price question
Started by: dyjoots
Started on: 10/1/2006
Board: Galileo Games


On 10/1/2006 at 3:14am, dyjoots wrote:
[Mortal Coil] Magical fact price question

Is it appropriate to use "metagame" prices for certain magical facts?  More specifically, if all of the players had no problem with it, would this be an appropriate a magical fact/price:

"Solars can perfectly defend against an attack, but they must spend a Power* token."

*This is optionally replaced with Passion or Action token...

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On 10/1/2006 at 11:32am, inthisstyle wrote:
Re: [Mortal Coil] Magical fact price question

Absolutely kosher. Facts often need to be backed up by some rule effect, and straying away from the rule adjustments I list in the book is perfectly fine, so long as the table agrees.

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On 10/1/2006 at 11:36pm, dyjoots wrote:
RE: Re: [Mortal Coil] Magical fact price question

Brennan wrote:
Absolutely kosher. Facts often need to be backed up by some rule effect, and straying away from the rule adjustments I list in the book is perfectly fine, so long as the table agrees.


Ok, cool.  So, would you say that the list of mechanical/rule effects for magical facts is an example, rather than an exhaustive list?

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On 10/1/2006 at 11:46pm, inthisstyle wrote:
RE: Re: [Mortal Coil] Magical fact price question

Yeah, I would. I have had other mechanical effects show up in play. The ones in the book are the most common, however.

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