Topic: Events for Dreamation 2007
Started by: Michael S. Miller
Started on: 11/15/2006
Board: Conventions
On 11/15/2006 at 11:53am, Michael S. Miller wrote:
Events for Dreamation 2007
This is split from the main Dreamtion thread. As the schedule develops, Kat will be maintaining a website at http://www.enter.net/~whim/Conventions/dream07IGE.html Please let us register everyone together. DO NOT submit to Double Exposure on your own. Here’s the info we need on each event:
Your Name: We’ll also need a physical address and e-mail address. Rather than post that info to the thread, please send a PM to Kat Miller or an e-mail to whim at enter dot net.
Event Title:
System:
Blurb: A brief, teaser-like description of the event.
Maximum number of players:
Event time: When do you want to run it? We assume all events are going to run for 4 hours. Start times are Thursday 8pm and Midnight; Friday and Saturday 9am, 2pm, 8pm, and Midnight; Sunday 9am and 2pm.
We’re going to assume that beginners are always welcome and that the GM will provide whatever materials are necessary (dice, LEGOs, whatever). If that’s different, let us know.
Please choose an attitude rating for this game: Very Serious, Serious, Fun, Silly, Very Silly
Please choose an age rating for this game: Young Audiences ONLY, Suitable for All Ages, Under 18, Parental Clearance Necessary, 18 and Older ONLY
Thanks and see you in January!
Forge Reference Links:
Topic 21998
On 11/15/2006 at 6:55pm, Andrew Morris wrote:
Re: Events for Dreamation 2007
Is it cool if I give you events, but not time slots? Then you can fit them in where needed to pad out the schedule. Does this make your life easier, or harder?
Also, for reference, here are the available time slots:
Thursday 8p-mid
Thursday mid-4a
Friday 9a-1p
Friday 2p-6p
Friday 8p-mid
Friday mid-4a
Saturday 9a-1p
Saturday 2p-6p
Saturday 8p-mid
Saturday mid-4a
Sunday 9a-1p
Sunday 2p-6p
On 11/16/2006 at 4:45am, Nathan P. wrote:
RE: Re: Events for Dreamation 2007
Whats our deadline for getting event info to you?
On 11/16/2006 at 1:36pm, RobNJ wrote:
RE: Re: Events for Dreamation 2007
Michael, I'm going to be there and I'm going to run some games of PTA but I'm going to do it outside of the IGE.
On 11/16/2006 at 3:12pm, Michael S. Miller wrote:
RE: Re: Events for Dreamation 2007
Ah, yes, the deadline. Let's give everyone Thanksgiving break and a bit after to consider things. I'd like to have all info in by Sunday, December 3. I'll be posting my own events this coming weekend.
On 11/17/2006 at 6:35pm, Andrew Morris wrote:
RE: Re: Events for Dreamation 2007
Mike, what about my question concerning events with no time slot? I'd really like to be able to say to you, "Here are the six events I will run. Make sure they don't conflict with Ganakagok or Technolust, because I want to play in those. Also, don't schedule me for any midnight slots unless you really, really can't avoid it." Is that cool? It certainly makes my life easier, and allows you to pad the schedule, putting my events in time slots that don't already have a half dozen events.
On 11/20/2006 at 3:04pm, Michael S. Miller wrote:
RE: Re: Events for Dreamation 2007
Hi, Andrew.
We can certainly handle that kind of flexibility. Give us the specifics and we'll roll with it!
On 11/21/2006 at 2:59pm, Zathreyel wrote:
RE: Re: Events for Dreamation 2007
Michael,
I would like to run some sessions of my own game, Criminal Element, under the Explosion! banner, but this will be my first time attending Dreamation, let alone running games there. I have a few quick questions if you would be so kind as to answer them, or anyone else in the audience.
What time slots are best for new games? I want to make sure that I get a decent chance of drawing people in, but I also know that there are a couple of slots that will be overrun with game selections while others will be a bit lighter. What times are usually best to set up a game so that I hemmorage the least number of players due to scheduling conflicts? Also, is there any kind of traditional "After some random hour is when the Indie Kids come out to play" that I should schedule for or at least be aware of?
What sort of information should be included in the blurb? As part of the Explosion! games, are we expected to give a brief description of the game system, setting, whathaveyou? I'm assuming this is an all around "whatever three sentences describes your game best" kind of thing but I just want to make sure that I'm giving you all of the information that I should.
Thanks,
-m
On 11/21/2006 at 3:15pm, Michael S. Miller wrote:
RE: Re: Events for Dreamation 2007
Hi, Michael and welcome aboard.
Second question first. Check out the blurbs that were used for this past July's DexCon 2007, available here. If you'd like me to critique your blurb, feel free to e-mail me at thebard at incarnadine dot indie-rpgs dot com
As for the time slot, the conventional wisdom used to be that Friday and Saturday afternoon and evening were the 2 best attended slots for the convention as a whole. However, the Explosion has, in the past, created its own demand for the most part. Although Thursday evening is traditionally light, as is Sunday, all day (plus midnight) of both Friday and Saturday tend to be well-attended. If you'd like to give us a range of timeslots when you're available to run, as Andrew will be doing, we can work with that, too.
On 11/21/2006 at 5:35pm, Paka wrote:
RE: Re: Events for Dreamation 2007
Michael,
I like to include a punchy and catchy one or two sentence blurb and perhaps some books or movies that inspired the game. I've had plenty of people come to a game I'm running who said, "You had me at the table when you mentioned X book or movie."
Criminal Element should have a great blurb. I'd be happy to play with it over PM if you want to.
Can't wait to meet ya and play your awesome game!
Judd
On 11/27/2006 at 2:58pm, Zathreyel wrote:
RE: Re: Events for Dreamation 2007
Michael,
Should we be posting all of the event information, except the personal info stuff, into this thread, or PMing you with all of it?
On 12/1/2006 at 7:50pm, Andrew Morris wrote:
RE: Re: Events for Dreamation 2007
Here's what I've got, Michael.
Title: “Choose your own adventure”
System: Unistat
Description: Unistat can handle any type of game you want, so bring your favorite novel, TV show, or movie as ideas to the table. We'll vote for the favorite, and then start play in less than five minutes. Play what you always wanted to in your favorite setting -- choose your own adventure!
Title: “Only the dead…”
System: Unistat
Description: War is on the horizon. Will you fight, or strive for peace? Step onto the world stage as one of the great nations in a fictional setting we’ll create at the table. During the course of play, you’ll step into the roles of the citizens of your nation as the specter of war is brought down to a human dimension. Using Unistat, together we'll shape the world and the lives caught in the balance.
Title: “Knights of the Living Dead”
System: Unistat
Description: The zombies destroyed civilization as we know it. Generations later, humanity clings to survival in wilderness towns, staying away from the cities where the undead swarm. But even an isolated village is never safe, and the Shield Knights are all that stand between the townsfolk and the ravening undead. Pick up your burning shield and fire sword, light your candle, and prepare to stand against the darkness.
Title: “Mean Streets”
System: Capes
Description: Not all comics are bright spandex and costumes. Some comics are mean, brutal, and violent. Are you heroes? Maybe. Sometimes a “hero” is just the guy who turns his own evil on a greater evil. Are you ready to step out onto the Mean Streets?
Title: “Froward’s Creek”
System: Dogs in the Vineyard
Description: Pick up your Book of Life, your six-gun, and your coat of office. It’s time to ride into Froward’s Creek, where something is wrong among the Faithful. You're God's chosen. Are you ready to bring their sins to light and pass judgment?"
Title: Universalis
System: Universalis
Description: Bring your ideas to the table, where we’ll grab ‘em, toss ‘em in the blender, and cook up our own setting on the spot. Play the game where everyone is a game master – Universalis, the game of unlimited stories.
Here's the deal with scheduling. You can put my games wherever you need to, in order to even things out across timeslots. Just don't scheduled me for any midnight slots -- I can't game till 4 a.m., then run a morning session. Also, make sure not to schedule me for whatever timeslot Bill decides to run Ganakagok. Other than that, I've got no real preferences.
Oh, and to make the Universalis session title more interesting, you can change it to "[day] [timeslot] Story Challenge," like "Friday Night Story Challenge" or "Saturday Morning Story Challenge," for example.
Let me know if you need my contact info, or if you have it from last time.
On 12/1/2006 at 10:40pm, iago wrote:
RE: Re: Events for Dreamation 2007
Sent my submission over via email. I'll be running a slot of Dictionary of Mu.
On 12/2/2006 at 1:09am, nikola wrote:
RE: Re: Events for Dreamation 2007
I'd love to run Shock: at some civilized time of day. Maybe Saturday, 8-12!
On 12/3/2006 at 10:55pm, RobNJ wrote:
RE: Re: Events for Dreamation 2007
I am intending to run the second playtest of my game, Misspent Youth. I also created a new thread to invite people to playtest. If you're interested, please let me know. We can work out a time that I'm not running other games. I don't know if it's proper to put this on the registry at the con, however, since I don't think it's appropriate to pass off a playtest as a con game.
Forge Reference Links:
Topic 21112
Topic 22393
On 12/4/2006 at 1:29am, nystul wrote:
RE: Re: Events for Dreamation 2007
Event Title: Into the Wastes
System: Legendary
Blurb: When an old friend signed on with an expedition intent on searching the wasted land for signs of the Necropolis he might as well have signed his own death warrant. He has been missing for weeks and it falls to you to rescue him from whatever trouble he has gotten himself into. The Wastes are deadly but you and your companions are Changelings with abilities far greater than those of mortal men.
Maximum number of players: 5 - No previous experience with the game is necessary.
Event time: Friday 8pm - Midnight, Sat 9am - 1pm, 8pm - Midnight
On 12/5/2006 at 6:45pm, Bret Gillan wrote:
RE: Re: Events for Dreamation 2007
Event Title: In the Beginning
System: Gods (Capes supplement)
Blurb: In the beginning, there was... you. Gods is a game of unlimited power, myth, and creation. In this session, we'll create gods and create a universe and mythology all of our own.
Maximum number of players: 4
Event time: Friday or after
Please choose an attitude rating for this game: Serious
Please choose an age rating for this game: Suitable for All Ages
Event Title: The Siege
System: Gods (Capes supplement)
Blurb: In the battle over a city, the gods have taken sides. Heroes battle, kill, and die to earn their favor while the Gods play out their petty feuds using mortals as pawns. What legends will be born?
Maximum number of players: 4
Event time: Friday or after
Please choose an attitude rating for this game: Serious
Please choose an age rating for this game: Suitable for All Ages
Event Title: The Greater of Two Evils
System: Capes
Blurb: It's been five years since Earth's supervillains succeeded in killing off every hero on the planet. Since then, the people of Earth have been terrorized by their insane, evil rule, and their violent feuds. Now the Cosmic Devourer threatens to destroy the entire planet and everything the supervillains have fought to hold, putting them once again in the same room to plot and plan.
Maximum number of players: 4
Event time: Friday or after
Please choose an attitude rating for this game: Very Serious
Please choose an age rating for this game: Suitable for All Ages