Topic: Dice Pool Change and Conflict Resolution
Started by: mratomek
Started on: 11/17/2006
Board: Playtesting
On 11/17/2006 at 1:52am, mratomek wrote:
Dice Pool Change and Conflict Resolution
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6, D6; etc.
That seemed to throw people.
So I have decided to go wiht the tried and true 2D6--but with a small twist. A character must score higher than his opponent in order to hit him. The roll is open ended, so the higher the total, the greater the damage that can be done.
Now, since the game is super heroes, I wanted it to have superlative moments. So, if you roll doubles, you double your total dice. Double 6s is worth 24; double 5s, 20; double 4s, 15; etc.
It seems to work great. Just wondering if there was any insight out there.
On 11/17/2006 at 3:51pm, Ron Edwards wrote:
Re: Dice Pool Change and Conflict Resolution
When you say, "it seems to work great," is that from playtesting?
If so, then this should go into the Playtesting forum.
Once the thread finds a home (here or there), then I'll chime in with some comments.
Best, Ron
On 11/17/2006 at 4:53pm, mratomek wrote:
RE: Re: Dice Pool Change and Conflict Resolution
Hey Ron,
I wasn't sure where to post it. I thought about posting in playtesting, but the conversation could exist outside of a playtest session. So I thought it should go in here.
On 11/18/2006 at 5:34am, Ron Edwards wrote:
RE: Re: Dice Pool Change and Conflict Resolution
With respect, that doesn't answer my question. I realize it may have seemed like it did when you were typing, but look at it from my point of view - I can only go by what you actually type.
Have you playtested the resolution system you're describing? I can't read your mind or know what you mean, you have to say yes or no.
Best, Ron
On 11/19/2006 at 5:37am, mratomek wrote:
RE: Re: Dice Pool Change and Conflict Resolution
I have playtested this resolution system so further discussen will be held in the Playtesting area.