The Forge Reference Project

 

Topic: [DitV] Star Trek: spaceship conflicts
Started by: Gugliandalf
Started on: 11/22/2006
Board: lumpley games


On 11/22/2006 at 8:36pm, Gugliandalf wrote:
[DitV] Star Trek: spaceship conflicts

Stardate 200611.22

We just started a new campaign based on Star Trek, and it arose some intriguing topics about character agendas, but more on this later.

What is worrying us about just now is how to handle conflicts involving the spaceship itself (BTW, an Intrepid class named Delta Tau Ki).

On first game, we handled it as an NPC, with standard 16d6 stats and every member of the crew giving it a trait as he/she seems fit (e.g. the Tactical Officer gives "My phaser never miss", the Conn gives "I'm the fastest" and so on). On conflicts, every active crew member helps with his/her 2d6 (e.g. in a battle captain and tactical etc). It didn't work very well, because PCs role is too marginal.

Then, on second session, we tried using the PCs instead of the crew: we were pursued by an alien ship and the conn officer performed, it caught us so captain and tactic took over in the follow-up conflict. It works a little better, but we're again not happy yet.

Now the question is: for those who play in Star Wars setting, how do you handle this? And if you don't play with ships (and for anyboidy else), how would you handle this?

Maybe making the ship just a collection of belonging dice? (Hull 2d8, warp engines 2d6, phasers 2d6+1d4 and so on).

Any idea, suggestion or hint welcome.

End transmission. :-)

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On 11/22/2006 at 11:29pm, Thomas Lawrence wrote:
Re: [DitV] Star Trek: spaceship conflicts

A collection of belonging dice sounds fine to me, that's probably how I'd handle it.

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On 11/23/2006 at 4:38pm, Vaxalon wrote:
RE: Re: [DitV] Star Trek: spaceship conflicts

When we played Jedi, the ship was a collection of belongings.

Crap sensors: 1d4
Big, Excellent engines: 2d8
Excellent shields: 1d8
Ordinary blasters: 1d6
etc.

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On 11/24/2006 at 10:00pm, Thomas Lawrence wrote:
RE: Re: [DitV] Star Trek: spaceship conflicts

Going in to more detail, it might make sense if certain parts of the ship were only Belongings for certain charcaters, and for others they were improvised belongings. Only Scotty really owns the engines, etc.

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On 11/25/2006 at 11:17pm, Gugliandalf wrote:
RE: Re: [DitV] Star Trek: spaceship conflicts

Thomas wrote:
Going in to more detail, it might make sense if certain parts of the ship were only Belongings for certain charcaters, and for others they were improvised belongings. Only Scotty really owns the engines, etc.


Yes, that's exactly how the base idea was, so any crew member can have his spotlight in a serie of follow-ups during important ship-involving conflicts.

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