Topic: [TSOY] Quick Harm Question.
Started by: joewolz
Started on: 12/13/2006
Board: CRN Games
On 12/13/2006 at 8:32pm, joewolz wrote:
[TSOY] Quick Harm Question.
Can a character be Harmed in a situation in which the Pain was not Brought down?
On 12/13/2006 at 10:24pm, Technocrat13 wrote:
Re: [TSOY] Quick Harm Question.
Hiya Joe.
I'm pretty confident that the answer is yes. I seem to recall at least one example in the book where the GM declared that if the player missed his roll that his character would take a particular amount of harm. Something like "You'll take 3 Harm if you fail to jump from roof to roof!" Or something.
-Eric
On 12/13/2006 at 10:51pm, Eero Tuovinen wrote:
RE: Re: [TSOY] Quick Harm Question.
Yeah, this is one of those things that should have been touched on much more clearly in the book. What follows has all been confirmed with Clinton in one or another of these forum discussions. Actually, I'll find a link. To summarize:
In TSOY the Story Guide is the guy who calls the stakes. What this means is that while the players will declare their intentions, the SG will confirm how these go into stakes. This is a necessary function for several reasons, one of which is that ultimately only the SG can make the call on how an ability use translates into a reached goal. In some circumstances a character can destroy the world with one conflict, for instance, but this is not the case always. That's why it's up to the SG to make the call about what, exactly, a character can achieve through the conflict at hand. Most of the time it's exactly what the player wants, but some times he has to succeed through several conflicts before getting there. (I'm only harping on this because previously this has been a problematic point.)
Anyway, one of the horribly underrepresented-in-the-rules options the SG has is to declare Harm as a part of the stakes for one or both sides of the conflict. This is completely up to SG consideration; I personally recommend using it to underline the gravity of situations, and using it pretty often, much more often than most of us do. My own SGuiding would be better off if I learned to add in the Harm more often, for example. (Yes, it's not mentioned in the rules outside the examples. That's why it comes up now and then.) This is a very useful mechanic for making the Harm rules count for more; without, they kind of hang half-utilized as the latter part of BDTP complex.
When declaring Harm stakes, the SG sets the resulting level of Harm before the conflict, it's not worked out based on the results of the roll. An important point to consider are different secrets that allow the player to call Harm into the stakes. For instance, the Secret of the Hidden Knife and the threecorner ability of Destruction both explicitly allow a player to frontload a conflict in this manner. Usually, however, it's up to the SG.
So the short answer is yes.
Forge Reference Links:
Topic 18620
On 12/14/2006 at 4:14am, joewolz wrote:
RE: Re: [TSOY] Quick Harm Question.
Cool! Thanks everyone!
On 1/18/2007 at 12:06am, IMAGinES wrote:
RE: Re: [TSOY] Quick Harm Question.