The Forge Reference Project

 

Topic: Tribe 8 TSOY
Started by: Brand_Robins
Started on: 2/26/2007
Board: CRN Games


On 2/26/2007 at 7:50pm, Brand_Robins wrote:
Tribe 8 TSOY

I've been working on and off for about a week now on a port of Tribe 8 to TSOY. I got a chunk of it done, have a big chunk undone, and lots of chunks in the sort of "untested/unbalanced note" state.

For those interested, I've posted it on my blog here: http://games.spaceanddeath.com/yudhishthirasdice/98

I'd love any advice, help, or whatever from those of you who know TSOY better than I.

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On 3/2/2007 at 10:02pm, Wil wrote:
Re: Tribe 8 TSOY

I just wanted to say that I started looking at TSoY in the past couple days after reading the post on Brand's blog. Color me impressed. If there seems to be a demand (or if Brand just wants some other place to put this) I am willing to make space on the Tribe 8 portion of the SilCore wiki: http://www.rivetgeek.net/wiki/index.php?title=Category:Tribe_8

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On 3/3/2007 at 1:21am, Eero Tuovinen wrote:
RE: Re: Tribe 8 TSOY

The material seems overall sensible to me, but I'm not familiar enough (not familiar at all, actually) with Tribe 8 to tell for sure.

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On 3/4/2007 at 12:43am, Brand_Robins wrote:
RE: Re: Tribe 8 TSOY

Wil,

I'd love for it to be wikified so that others can contribute.

Euro,

Thanks! Even if you don't know Tribe 8 its always nice to know that nothing looks broken on its face.

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On 3/4/2007 at 5:01am, Wil wrote:
RE: Re: Tribe 8 TSOY

I've been sick today and I have some school/work projects, but I'll start to throw something together hopefully tomorrow. My best friend when approached about the possibility of using another system for Tribe 8 was surprisingly open to the idea. The one thing he was wondering is if Silhouette worked fine before, what would TSoY do better. I couldn't quite articulate it to him and told him he just needs to read it.

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On 3/4/2007 at 10:55pm, Brand_Robins wrote:
RE: Re: Tribe 8 TSOY

Wil,

My feelings on it, and the reason I started looking for a conversion, is that Sil does a wonderful job of emulating the physics of the game world. Its the best system for doing the game where you are fighting wolves and desperately trying to survive the winter. It doesn't, however, do quite so well at supporting you when you want to decide what the true nature of the human soul is in relation to freedom vs. obedience, or when you're deciding what Vengeance means to you. Its in those places, where you make meaning and decide the direction the game is going to go, that TSOY shines.

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