The Forge Reference Project

 

Topic: Issue of Compel Rates
Started by: Ian ORourke
Started on: 4/16/2007
Board: Evilhat Productions


On 4/16/2007 at 8:19am, Ian ORourke wrote:
Issue of Compel Rates

Okay, first SotC session coming in about a month, and I'm looking forward to it. I'm happy with the characters and all is going well. I think everyone will enjoy the game, even if we don't get maximum use out of the aspects first time around (say 70%).

The area I see being the most difficult initially is the compels. I see this is probably the most important part of the game really, as everyone can envisage invokes and wants to use invokes, but keeping the compels coming to match the invokes I'm seeing might be an issue. Not a show stopper, but just a niggle.

You can't have everyone's story aspects in every adventure, so that usually closes a few out for people, I'm not sure how you can have a high compel rate during every combat, so that sort of leaves dramatic stuff in other scenes, which is fine, but how many compels actually come?

I'm just wondering what the experience factor is in people's games on the compel rate and the sort of ways that came about?

Message 23715#232823

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On 4/16/2007 at 3:10pm, iago wrote:
Re: Issue of Compel Rates

Given the degree of reading that this forum gets (minimal), this question's best asked over on the Yahoo Group: http://groups.yahoo.com/group/FateRPG

Message 23715#232831

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On 4/16/2007 at 4:24pm, Ian ORourke wrote:
RE: Re: Issue of Compel Rates

Thanks. I shall investigate that.

Message 23715#232837

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