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Topic: [psi run] At the Crossroads
Started by: chris_moore
Started on: 5/2/2007
Board: First Thoughts


On 5/2/2007 at 2:36pm, chris_moore wrote:
[psi run] At the Crossroads

Okay, so characters are amnesiac psychics on the run from their handlers.  They try to keep their freedom while reclaiming their memories and identity.  Several posts about it in this forum and Playtesting.

When one character in the group has all of their questions answered, it's time for the endgame, called the Crossroads.  Players will narrate their character's epilogue, following one of these Crossroad Paths.

Home

Holed-up

Turned the Tables

On the Run

I think it would be fun to leave these Paths intriguingly undefined;  let the players narrate their epilogue with these Path phrases as a constraint.  Players must also include their Answers (see previous posts) and the in-game fiction to justify their choice.

My questions:

What other Paths could there be?

Should I limit the Path choices that a player has access to, perhaps based on the number of Answers they have? 

What do you think of the lack of definition of the Paths?

Thanks, Chris

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On 5/2/2007 at 3:09pm, lumpley wrote:
Re: [psi run] At the Crossroads

Have you reached the crossroads in playtesting?

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On 5/2/2007 at 3:23pm, chris_moore wrote:
RE: Re: [psi run] At the Crossroads

Not yet. 

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On 5/2/2007 at 3:25pm, lumpley wrote:
RE: Re: [psi run] At the Crossroads

Cool. I'll be interested to hear.

I super like the idea of fewer questions answered = your fellow players have more say about your character's epilogue, but who knows what actual play will require.

-Vincent

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On 5/2/2007 at 7:33pm, joepub wrote:
RE: Re: [psi run] At the Crossroads

I like the general idea of vague Paths.

"On The Run" as a final ending feels like it might or might not be fun, because the game is about being on the run and so it doesn't really feel like much of an ending.

Other possible paths:

Face to face.
A new family.
The mission.

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