Topic: [Freeform] Two questions
Started by: JC
Started on: 7/16/2007
Board: Actual Play
On 7/16/2007 at 1:31pm, JC wrote:
[Freeform] Two questions
hi!
played in a pick-up game a couple of days ago
it was on IRC, and there were three of us
we went with freeform: no setting, no rules, no nothing
I’d never played like that before, and was a little skeptical, but thought I’d give it a try
the result was incredible
we played for a solid seven hours, creating a intricate story from start to finish
have a look for yourselves over here if you want (it’s a wiki we set up during the game):
- http://wiki.stryck.com/Freeform/AssumptionsAndSettingDOF
- http://wiki.stryck.com/Freeform/DesertOfFear
now, my question is: how is this possible?
there was no system, I’d never met these guys before, we were using IRC, and yet, the session totally blew me away
we had drama, humor, suspense, action, you name it
of course, at least one of the other guys had done this before, or he wouldn’t have suggested we try it
but still…
also: we had no fixed characters, we were making the plot and the setting up as we played, etc.
so was this still role-playing? (it sure felt like it)
On 7/16/2007 at 3:12pm, Filip Luszczyk wrote:
Re: [Freeform] Two questions
now, my question is: how is this possible?
Technically, this:
we went with freeform: no setting, no rules, no nothing
was your system.
Also, you had a facilitator (the guy who tried this before), and although I wasn't there, I can guess he was guiding you, showing you how to agree on stuff so that the whole thing didn't devolve into chaos. (I.e. in practice the rules of your play were probably coming out from him, even if they were not implicit and mostly on social contract level and not supported with formal mechanics).
On 7/16/2007 at 10:39pm, Paganini wrote:
RE: Re: [Freeform] Two questions
Hey JC, hey Filip,
So a couple of things here. First of all, our third person, Char, is also an experienced freeformer; I think it was she that actually suggested the game. Secondly, I've learned from other GM-less games - not necessarily freeform, but games like Universalis - that successful play depends on at least ONE person stepping up and taking some leadership responsibilities. I tend to hold off on that, because I don't want to step on any toes, but if it's clear that no one else is planning on doing it, then I'll go ahead and throw some stuff out and see what happens.
In this case I'd been reading a lot about ancient civilizations, so I just dumped a bunch of Sumerian setting stuff on the table that didn't seem to rub anyone the wrong way; so we went with it.
I did do a few things that I thought were explicitly "guidance" type things, although the other guys may disagree. After the first couple of scenes I felt like I was doing most of the inventing, so I specifically asked them to do a scene where my character wasn't present and said I might jump in with an NPC or something if I felt like I had a good idea.
As far as *how we did it,* freeform play is not significantly different than any other kind of play, at its core - that's pretty much the Lumpley Principle, right? Regular play is just freeform play with mechanics on top.
On 7/17/2007 at 9:48am, JC wrote:
RE: Re: [Freeform] Two questions
just read the Lumpley principle again
I don\\\\\\\\\\\\\\\'t think I\\\\\\\\\\\\\\\'d really understood it until now
about guidance:
could you go into a little more detail about what you did?
or maybe it\\\\\\\\\\\\\\\'s just become second nature to you :)
because I\\\\\\\\\\\\\\\'d really like to learn how to do that!
actually, I\\\\\\\\\\\\\\\'ve just gone and read the OOC log again
I notice that I made up plenty of stuff myself, but that it was mostly color
I didn\\\\\\\\\\\\\\\'t actually set any kind of dramatic ball rolling at any time
OK, maybe one or two, but that was well into the game
so I see now what the important part of the guidance was: coming up with a situation that is prone to conflict
in this case: villages fighting over natural resources
and tying the characters into that: an arms dealer, and some customers
then adding some more conflict: one of the villagers took the other\\\\\\\\\\\\\\\'s slave, so he\\\\\\\\\\\\\\\'s plotting to kill him
after that, the story just writes itself :)
if it looks like it\\\\\\\\\\\\\\\'s slowing down, just add another source of conlict, via one of the (primary or secondary) characters
this is probably totally obvious to most of you, but hey, writing helps me learn :)
On 7/18/2007 at 11:52pm, Noon wrote:
RE: Re: [Freeform] Two questions
Hi JC,
Something wacky going on with all the \\\ before an apostrophe - you cut and paste from another program?
On topic - you've looked back and seen where you've added color - and latter gotten some dramatic balls rolling, and a bunch of other things you or others added.
You could probably go through and write it all down in those terms. Then look at what you wrote and...see it as a set of instructions? Rough draft, of course.
On 7/19/2007 at 6:49am, JC wrote:
RE: Re: [Freeform] Two questions
Callan wrote:
Hi JC,
Something wacky going on with all the \\\ before an apostrophe - you cut and paste from another program?
On topic - you've looked back and seen where you've added color - and latter gotten some dramatic balls rolling, and a bunch of other things you or others added.
You could probably go through and write it all down in those terms. Then look at what you wrote and...see it as a set of instructions? Rough draft, of course.
sorry about the ///
they're due to the proxy I have to use to get to the Forge from work
I'd edit them out if I could
not sure what you mean with the rest of your post (maybe it's just too early...)
could you please elaborate?
On 7/19/2007 at 5:59pm, LandonSuffered wrote:
RE: Re: [Freeform] Two questions
I’m trying to remember my old definitions from Psycho-Physical Development classes (high school was a loooong time ago). Something like:
PLAY is any unregulated activity for enjoyment; it has neither rules nor time limit.
GAME is a regulated activity for enjoyment with rules but no time limit.
SPORT is a regulated activity for enjoyment with both rules and a time limit.
Most RPGs fall under the “Game” category. If you are running an RPG in a competitive, tournament environment then it actually becomes a “Sport.”
Sounds like what you folks did was “Play,” not something that could be re-created with different folks under different circumstance…at least, not with any predictability.
Were you “role-playing?” Yes. Were you playing an RPG? Doesn’t sound like it to me.
As to your first question (how is this possible): any young child can play. Being adults, you were able to develop a more mature social contract (for example, playing around a particular theme, etc.).
On 7/19/2007 at 6:43pm, David Artman wrote:
RE: Re: [Freeform] Two questions
How did you keep someone from "spamming" assertions about the narrative to the exclusion of others' ideas?
How did you resolve situations where one player wanted something another totally didn't want?
How did you change the narrative facts of the game, when something new came into logical conflict with something previously asserted?
I am willing to bet you can answer all of those questions; and, basically, the answers are the "system" that you used. The facts of the narrative evolved and defined the situation(s); and you at least occasionally had characters interacting. In Forge terms, that's an RPG.
It sounds like you were a handful of coins and some Post-It notes away from playing Universalis....
David
On 7/19/2007 at 8:30pm, JC wrote:
RE: Re: [Freeform] Two questions
LandonSuffered wrote:
I’m trying to remember my old definitions from Psycho-Physical Development classes (high school was a loooong time ago). Something like:
PLAY is any unregulated activity for enjoyment; it has neither rules nor time limit.
GAME is a regulated activity for enjoyment with rules but no time limit.
SPORT is a regulated activity for enjoyment with both rules and a time limit.
thanks ;)
I didn't know that
On 7/19/2007 at 8:31pm, JC wrote:
RE: Re: [Freeform] Two questions
David wrote:
It sounds like you were a handful of coins and some Post-It notes away from playing Universalis....
I think I'm going to look that game up
On 7/20/2007 at 11:26pm, Paganini wrote:
RE: Re: [Freeform] Two questions
Hey JC,
Sorry it took so long to get back to you; my internets have gone flaky this week.
So, I think that from looking at the logs you have pretty much answered your own question about guidance.
I would say something like this: Just because we're playing without a GM doesn't mean that GM-stuff gets ignored. GM-stuff is important; it has to get done by SOMEONE. When you play freeform without a GM, that GM stuff just gets split up across the group. Guidance is: not forcing your "GM-stuff" on the group, but being willing to contribute some GM-stuff it seems like the health of the game needs it.
On 7/20/2007 at 11:27pm, Paganini wrote:
RE: Re: [Freeform] Two questions
P.S.
We were TOTALLY only a postit note and some coins away from Universalis. :)