Topic: New idea for a D6 based system, simple & universal. How can i procede?
Started by: Dicef
Started on: 7/29/2007
Board: First Thoughts
On 7/29/2007 at 8:59am, Dicef wrote:
New idea for a D6 based system, simple & universal. How can i procede?
Hello,
My name is Fabio...
I played every kind of rpg and now i m elaborating my game system.
It is a system based on D6 rolling and nothing more but 12 skills.
No abilities, no talents, no specializations... Only 12 skills ( very generalized to make the game more simple ...) wich have to be compared to see the difference between them ( ex. ---> P1 makes a Fighting Vs Agility roll ---> Fighting is 4 while enemy's Agility is 2--->
difference is 2 ---> P1 has to roll at last a 6... ecc.)... Now... i need some help from someone who know the development & publishing process ... Helppp
On 7/29/2007 at 5:06pm, Chris_Chinn wrote:
Re: New idea for a D6 based system, simple & universal. How can i procede?
Hi Fabio,
What does your generic system do differently(and, hopefully better) than other games you've played? What kind of playtesting have you done? Do you already have a solid draft written?
Chris