Topic: Actual Play Reports
Started by: Parthenia
Started on: 8/24/2007
Board: Stone Baby Games
On 8/24/2007 at 8:16pm, Parthenia wrote:
Actual Play Reports
This is actually a demo report, but thank you Clyde for posting it. Bittersweet.
http://www.indie-rpgs.com/forum/index.php?topic=24603.0
Forge Reference Links:
Topic 24603
On 6/8/2009 at 6:20am, hansel wrote:
Re: Actual Play Reports
I'm going to be running a game of SAJ at Go Play NW later this month, and in all the AP I've found I haven't been able to answer this question (I'm downloading the Bear's Grove AP as I type, so that may answer it):
In a one-shot, is it recommended to reduce to number of goals the players create in an effort to get to play (everything-as-play notwithstanding)? I ask this because I believe the slot of time I have to run it in is 2 1/2 hours long, with 4 players, and it seems to me that having each player coming up with 9 things minimum (3 Goals-Motives-Tasks) in addition to Attributes and Relations will take a significant bite out of our time.
On 6/8/2009 at 4:38pm, Parthenia wrote:
RE: Re: Actual Play Reports
With a one session, 1-2 goals and a reduced number of motives and tasks works well. One goal can be large and over-reaching (like escape, rebellion, etc) and one goal can be smaller (like get new shoes, tell someone I'm sweet on her.)
Let me know how it goes!
Julia
On 6/9/2009 at 7:05am, hansel wrote:
RE: Re: Actual Play Reports
Thanks for the suggestion. I know it's old news, but the lecture you gave that Sam recorded was simply awesome, by the way.