Topic: Duck & Weave
Started by: Brian Leybourne
Started on: 6/13/2002
Board: The Riddle of Steel
On 6/13/2002 at 4:56am, Brian Leybourne wrote:
Duck & Weave
Hey Jake,
Any erata on Duck & Weave? Been playing around with the combat sim etc, and it seems to me that TN9 is a pretty steep difficulty for an evasive move. If an opponent attacks me with even as few as 4 dice (diff 6 lets say), he'll expect to get 2 successes. I need three defense successes, which with only a 2/10 chance means I need to assign 15 dice to duck & weve to make it even.
OK, I'll admit the benefit is pretty nice, he loses half the dice from this attack on the next, but in fact that makes D&W even less useful - it's only of use if he assigns a lot of dice (half of sod all is sod all, right) but that means it's even LESS likely that I can beat his successes with TN9.
TN8 seems more reasonable to me.. any thoughts?
On 6/13/2002 at 11:44am, Mokkurkalfe wrote:
RE: Duck & Weave
Agree with you here, altough Jake made some changes to the Duck&Weave. I think it was that you cannot parry the next attack if the other guy pulled of a Duck&Weave. Useful if you want to get around a shield.
Yet again, I still agree with you, TN 9 is a little to steep.
On 6/13/2002 at 1:18pm, Jaif wrote:
RE: Duck & Weave
Just a thought, and I haven't thought this through on the margins, but why not change the TN based on the relative move scores? This will take armor into effect as well.
So if you have a move of 7, and your armored opponent a 4, you have a TN of 6 instead of 9.
Again, I haven't thought this all the way through - the numbers may be too damning to armor.
-Jeff